I dont entirely buy this. Yoshi P will say whatever is necessary to get the consumers to agree with his proposal. He just needed something to back up having us pay extra for it... same thing with the cash shop and using the "players asked for it' so we brought it in.



That discussion is frequently misrepresented. They weren't talking about server strain but networking issues.I dont entirely buy this. Yoshi P will say whatever is necessary to get the consumers to agree with his proposal. He just needed something to back up having us pay extra for it... same thing with the cash shop and using the "players asked for it' so we brought it in.
Expanding our readily available inventory that continually refreshes in the background would dramatically ramp up the bandwidth demands. Not just locally either--that also increases the demand across the internet--which is already buckling under the existing strain in some regions as is. Just look at all the latency and packet loss threads. If you pay attention to what little bit of trace data users have submitted you will see there are points where data is getting choked along the way--not enough bandwidth available through those corridors to supply the current demand.
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