Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 107

Hybrid View

  1. #1
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Paladin is the entry level tank for players new to the genre/role. As long as they deem this design necessary they wont add any active mechanics to the job that would make it more complex.

    And there are people that like to just concentrate on the basics. Paladin is perfect for them.

    Quote Originally Posted by Risvertasashi View Post
    PLD CD management is more like, say, chess. It's not in the moment: you plan out when you're going to use your moves to counter the enemy's moves.
    DRK and WAR have exactly the same kind of CD mangement. That is part of Squares basic tank design in this game.
    (3)
    Last edited by Alphras; 11-13-2015 at 01:56 AM.

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SirPhoebos View Post
    I want to address this point, because my gripe wasn't what PLD was trying to achieve look-wise, because out of action I dig it. It's just that in-battle the end result is unimpressive. It feels more like Dooby than Carrot.
    Yeah, yeah OK. Back to your original post, Flash isn't very impressive. As for end results... kind of depends on the thing. It would be nice to have a thing or 2 more along the lines of Circle of Scorn. But some of the other PLD abilities are really strong as is. Like, really strong.

    Quote Originally Posted by Alphras View Post
    DRK and WAR have exactly the same kind of CD mangement. That is part of Squares basic tank design in this game.
    No, that's more of encounter design. As has been pointed out, WAR and DRK are a lot more dynamic in their management, but yes, in the end the encounters are static. That's a big enough topic for its very own long discussion thread though.
    (0)

  3. #3
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Risvertasashi View Post
    No, that's more of encounter design. As has been pointed out, WAR and DRK are a lot more dynamic in their management, but yes, in the end the encounters are static. That's a big enough topic for its very own long discussion thread though.
    What exactly are you talking about? All tanks are based on cooldowns that they need to spread out to survive (or perform optimally). WAR and DRK got some "special" ressource management flavor on top, which add some complexity.

    Where does the special PLD gameplay come in?
    (4)
    Last edited by Alphras; 11-13-2015 at 02:36 AM.

  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alphras View Post
    What exactly are you talking about? All tanks are based on cooldowns that they need to spread out to survive. Where does the special PLD gameplay come in?
    PLD can't magically come up with new cooldowns (Inner Beast) or modify their existing ones (Dark Arts) based on circumstances.

    At least, I think that's what he's getting at.
    (1)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alphras View Post
    Paladin is the entry level tank for players new to the genre/role.
    This is the basic statement they made about PLD at launch.
    But I wonder, can we still talk about "entry level" or "new players" when you tackle post-50 content ?

    I think Heavensward would have been the perfect opportunity to give a lot more depth to PLD. PLD would have been the "entry" tank for the "entry levels"
    Sure, we have three combos now, but it's still a real basic management compared to...well, any other job
    (0)

  6. #6
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    I prefer how PLD plays to how WAR works. It's simple, straightforward and reliable. I like it, I know others who like it.
    The class does not need a redesign just because you deem it boring. It has issues, and those issues should be fixed, but that's all.
    (4)

  7. #7
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SirPhoebos View Post
    Let's put aside that flash does no damage-It looks and sounds like a wet fart in comparison to Overpower and Unleash.
    Flash actually has a neat audio cue in it. The pitch changes based on how much MP you have left. Unleash doesn't.

    Anyway, Flash is kind of underwhelming, but I think it would be a bit absurd if PLD had two Circle of Scorn options (giving Flash a DOT component), or Unleash and Circle of Scorn (giving Flash a static damage component).
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  8. #8
    Player
    Kuzonoha's Avatar
    Join Date
    Aug 2015
    Location
    Ul'Dah
    Posts
    135
    Character
    Rozeluxe Meitzen
    World
    Balmung
    Main Class
    Monk Lv 90
    Paladin to me, compare D to the other tank classes, feels lackluster when it comes to managing things. I'm not concerned about DPS but the lack of base damage for flash makes it tough to hold aggro. Especially in early levels (It tought me about Provoke in using tough moments. I feel like such a boss when I can reel enemies back in like that.)

    I think Paladin should have more mechanics involving the shield, since that's unique compared to the other tank classes, as well as having more unique white magic abilities. When I think of Paladin, I think of the Warrior of Light (Dissidia) and his abilities.

    I will say, above all else, Paladin is great for learning the basics about tanking. That simplicity should always stay regardless of what changes for them.
    (0)

  9. #9
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Different strokes for different folks.

    However, I will say that pre-HW PLD was the most basic job in the entire game. Like the bare minimum for a "tank". That kinda improved in HW, but it mainly just gave them a few more buttons to press.

    Might just be because it's not my cup of tea, though. I did enjoy PLD when I was leading groups since it allowed me to not focus so much on playing my job correctly and allowed me to figure out what everyone else needed to do.
    (0)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Atoli View Post
    FFXIV is an MMO first and foremost. Therefore the classes should cater to different tastes and people. If you like WAR better, just play WAR. Don't try to change a class that is well-liked by others just because you don't like it. There are 3 tank classes in the game. I think everyone can go and find the one they enjoy...
    This. The point of having multiple classes for one role is to offer different aesthetics and gameplay options. Making them play similarly goes entirely against the point of having multiple classes. And if you find PLD boring then try one of the other two tanks.
    (3)

Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread