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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    My only question is if an alliance worked as intended, how would loot rolls work? Would everyone have to roll on a single coffer or does every alliance get their own coffer?
    Having everyone roll per single coffer found sounds about right.
    (1)

  2. #2
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kallera View Post
    Having everyone roll per single coffer found sounds about right.
    That would be kinda counterproductive. Why would you even run in an alliance then?
    (0)

  3. #3
    Player
    CarmenSandiego's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Carmen Sandiego
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ashkendor View Post
    That would be kinda counterproductive. Why would you even run in an alliance then?
    You run with an Alliance because the monsters have huge amounts of health, you are better off going in with multiple groups who get their own personal chests so there isn't any loot rivalry. Smashing through monsters as quickly as possible for more drops is way more efficient than slugging away with 8 people. I'll probably make an alliance that consists of 2 tanks, 3 healers and 18 DPS in future, mass pulling several and AoEing them down.

    The way the loot system in an alliance like in Void Ark/CT works fine at the moment, where every party gets its own individual chest. Every class has a 1/7 chance of seeing their particular gear drop, and then 0+ other people of similar jobs in the same party have to roll off against each other. This system doesn't force you to roll off against all the other people of the same job across the entire Alliance. However if we were able to see all 3 chests and roll on the items then the likelihood of getting gear is pretty much the same anyway. I'm not asking the devs to change anything with the Alliance system except to create the ability to swap members between parties (possibly only outside of the Diadem, I could see how swapping them inside could cause loot issues), everything else is already in the game and just hasn't been implemented in Diadem.
    (1)
    Last edited by CarmenSandiego; 11-13-2015 at 08:01 AM.

  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CarmenSandiego View Post
    You run with an Alliance because the monsters have huge amounts of health, you are better off going in with multiple groups who get their own personal chests so there isn't any loot rivalry.
    Did you even bother to read the post I responded to? That person said it should be 1 chest per alliance per kill.

    If that was the case, why make an alliance instead of 3 separate parties? It would be counterproductive.
    (0)

  5. #5
    Player
    CarmenSandiego's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Carmen Sandiego
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    I think you misunderstood what they said, each group gets a single coffer so there's 3 coffers of which the entire alliance can roll on is what they meant, not that only 1 chest would drop between 24 people.
    (0)

  6. #6
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by CarmenSandiego View Post
    snip
    Where in the world have you been?
    (3)