
You run with an Alliance because the monsters have huge amounts of health, you are better off going in with multiple groups who get their own personal chests so there isn't any loot rivalry. Smashing through monsters as quickly as possible for more drops is way more efficient than slugging away with 8 people. I'll probably make an alliance that consists of 2 tanks, 3 healers and 18 DPS in future, mass pulling several and AoEing them down.
The way the loot system in an alliance like in Void Ark/CT works fine at the moment, where every party gets its own individual chest. Every class has a 1/7 chance of seeing their particular gear drop, and then 0+ other people of similar jobs in the same party have to roll off against each other. This system doesn't force you to roll off against all the other people of the same job across the entire Alliance. However if we were able to see all 3 chests and roll on the items then the likelihood of getting gear is pretty much the same anyway. I'm not asking the devs to change anything with the Alliance system except to create the ability to swap members between parties (possibly only outside of the Diadem, I could see how swapping them inside could cause loot issues), everything else is already in the game and just hasn't been implemented in Diadem.
Last edited by CarmenSandiego; 11-13-2015 at 08:01 AM.





Did you even bother to read the post I responded to? That person said it should be 1 chest per alliance per kill.
If that was the case, why make an alliance instead of 3 separate parties? It would be counterproductive.

I think you misunderstood what they said, each group gets a single coffer so there's 3 coffers of which the entire alliance can roll on is what they meant, not that only 1 chest would drop between 24 people.
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