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  1. #1
    Player
    AydenTargarys's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Ayden Targarys
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    i guess i'm just tired of the constant catchup. I think the game would be much more satisfying if gear would stop at a certain ilvl and instead would get dirfferent tertiary stats like "+5% damage against sahagin" so you can carry altgear for different situations (a bigger armoury chest would be a must too then)
    (2)

  2. #2
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AydenTargarys View Post
    i guess i'm just tired of the constant catchup. I think the game would be much more satisfying if gear would stop at a certain ilvl and instead would get dirfferent tertiary stats like "+5% damage against sahagin" so you can carry altgear for different situations (a bigger armoury chest would be a must too then)

    Sadly this won't happen until Yoshi P stops fearing the excluded from content reason by not having xyz gear. Aren't we already excluding people by being able to set any item lvl we want in PF? Sadly this is why people are now saying glamour is real end game...... Please add reall horizontal gearing Yoshi P.


    If they just added horizontal gearing they won't have to put so much new gear in every patch there by cut down on stuff there by puting it into new content.
    (1)
    Last edited by Dererk; 11-12-2015 at 09:42 PM.

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by AydenTargarys View Post
    anybody read what I wrote? I already said I KNOW why it was in place. But it makes no sense whatsoever if Diadem just kills the content pacing by dropping i210 wiithout lockouts.
    Sure you can get an i210 piece from a gold chest, but it can be any of the 62 different Mistbreak pieces and their secondary stats are completely RNG.

    You have around 1.64% chance of getting any specific slot when a Mistbreak piece drops and the piece can have anywhere between 2 single digit and 4 maxed out secondaries. Eso and Gordian pieces are very reliable on the other hand.

    Relying on the Diadem makes it so that you are completely at the whim of the RNG.
    (4)
    Last edited by Ultimatecalibur; 11-12-2015 at 05:58 PM.

  4. #4
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duelle View Post
    In the context of raiding, it's there to sort of stagger loot distribution (because of loot being obtainable once per week per boss). The alternative to this would be stupidly low drop rates (like 1-2%).
    They could also make the bosses A4 Savage difficult with a 1-2% drop rate and no weekly lockout.

    :P
    (0)

  5. #5
    Player
    wicked-one's Avatar
    Join Date
    Aug 2013
    Posts
    1,056
    Character
    Azul Earendil
    World
    Shiva
    Main Class
    Black Mage Lv 70
    After two days into the patch, im really a bit confused on that.

    Void Ark get´s to a one time a week, just for the upgrade item, only guys going in there repeadetly are hardcore glamourfreaks.
    Alex normal gets a wasteland i guess, even with disabled loot lockout, who cares anymore for 190 stuff, ...
    Alex Savage gets quite big question mark on it... the story don´t thrills me, the gear doesnt look as good as CoB, i don´t wear it with pride like that CoB stuff and well, you got a highly questionable PUG content that drops equal gear, that brought everything Hunts are bad for into a big instanced region.
    ...and with Relic around, the Alex Weapon will get obsolet soon.

    And Esos are just, meh.,...

    Whole Patch feels like a little filler just for bringing people to i210 on all classes (bringing back the "you can play everything on once character" mantra) for their next Patch... which feels a bit slim after waiting so long.

    Somehow, the main focus of 3.1 seems to be a pokemon minigame...

    I see many people leaving the game, or just coming on for the weekly raid more forced that fun.

    Seems like the 2.0 Balloon looses pressure over and over... very sad...
    (1)
    Last edited by wicked-one; 11-12-2015 at 06:04 PM.

  6. #6
    Player
    AydenTargarys's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Ayden Targarys
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    But they could really turn this around. Diadem is a nice way to get gear, i don't question that, but stop that insane gear-spiral. get slower on ilvl increases. Invent new interesting stats for new gear instead of just boosting the ilvl that much that it's a given that it's the best gear out there and everything else obsolete i mean how much gear is out there that's basically not even worth it to keep in the code?!
    (2)

  7. #7
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by AydenTargarys View Post
    But they could really turn this around. Diadem is a nice way to get gear, i don't question that, but stop that insane gear-spiral. get slower on ilvl increases. Invent new interesting stats for new gear instead of just boosting the ilvl that much that it's a given that it's the best gear out there and everything else obsolete i mean how much gear is out there that's basically not even worth it to keep in the code?!
    I actually don't see an insane gear spiral.
    From fresh level 60 to Alex/Eso, was maybe a bit much. Starting with ~145 to 200 and with 3.15 to 210 for a small playerbase. But to be honest, 3.1 didn't raised the maximum ilvl and the Relic Weapon will surely be around 205/210. Means we will see the first Ilvl increase with 3.2 around February/March 2016, that's 8-9 month with maximum ilvl of 200-210.
    (2)

  8. #8
    Player
    AydenTargarys's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Ayden Targarys
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Cheraa View Post
    I actually don't see an insane gear spiral.
    From fresh level 60 to Alex/Eso, was maybe a bit much. Starting with ~145 to 200 and with 3.15 to 210 for a small playerbase. But to be honest, 3.1 didn't raised the maximum ilvl and the Relic Weapon will surely be around 205/210. Means we will see the first Ilvl increase with 3.2 around February/March 2016, that's 8-9 month with maximum ilvl of 200-210.
    I'm coming from a time where gear was relevant for YEARS! and we still had years of content to do... for me the 6 month gear reset is insane (yes it's 9 months this time, but it will be back to 6 months after that, as yoshi said they return to 3 months a big patch)
    (1)

  9. #9
    Player
    Aura_Shurifon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    333
    Character
    Aura Shurifon
    World
    Ragnarok
    Main Class
    Conjurer Lv 98
    Sadly, there's only 2 stats in this game...
    - Item Level
    - Glamour
    Everything else is just 10% of illusion stats.

    I totally agree, they need to do something to add some horizontal progression.

    The other sad thing is the more I here about FF XI (from friend) the more it looks far better on this point (itemization)
    (2)
    Le craft, c'est la vie ! || Craft is Life !

  10. #10
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,913
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Two things:
    1. So you do not complete your objectives to fast and finish the content, before the new patch.
    2. To slow you down, so you keep playing for a longer time. The longer you play, the more months you pay subscription.

    This is why F2P games do not face these issues, instead there they have decreased the droprate of items and increased difficulty of the mobs. This way the player is forced to buy stuff from their cash shop to progress.

    In the end the goal is to get as much money out of your bank account.
    (2)
    Last edited by Laerune; 11-12-2015 at 06:35 PM.

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