This is awful. Come on SE get it together.
This is awful. Come on SE get it together.
It's getting real stupid to sit around all day doing absolutely nothing because you can't get your shit together.
Queued as healer for expert roulette. 45 mins of wait so far, and the entire time I've been checking the queue and actually saw the average wait time drop from 11 mins to 8 mins. Mind blown by the math for that.
-Update-
Finally gave up at the 47 mins mark, and queued manually for the two dungeons as a dps. Popped within 10 mins........
Last edited by Antz7766; 11-15-2015 at 04:29 PM.
Queue for join in progress for Void Ark as a healer and 30 mins in and still no queue? You're telling me no group is running this out of the entire data center who needs a healer on a completely new raid that was just released? No parties in need of heals? 50 mins in Queue for expert roulette? Yeah I'm done with DF lol
This is what I noticed with selected duty as well. Keeper of the Lake for MSQ and it sat inactive for 45 minutes, then full group. I'm guessing it paired me with Main Story roulette people but I am starting to question how it pairs us up. It seems a bit sketchy lately.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
I was told I should post this over here.
This was earlier today, trying to queue leveling duty roulette with a L24 Arcanist (DPS) on Excalibur. I tried a few more times after that with similar results, although less patience (40m and 25m respectively) This was during prime time on a weekend. These roulette attempts never succeeded.
If I queued for all the dungeons manually, I didn't get the 0/2 bug and I queued into a dungeon within 5 minutes.
This is definitely broken.
Last edited by szalkerous; 11-15-2015 at 05:26 PM.
Queues are generally longer after a patch... It might seem like they would be faster because there are more people playing, but they are actually longer - especially for tanks and healers, because each queue only requires one of those and there are simply too many people playing. I also think there is a cap on instances, which might stem as a result of there only being 2 dungeons now, but basically the instances are full, and so the long queue times develop because you're also waiting for people to complete dungeons and free up the instance space.
Incidentally playing in quieter times of day will get you in a lot faster than peak hours.
Also to clarify two misconceptions:
1. The 0/0 thing is a display error only. It's listed in the known issues and also in the dev response here.
2. The "Average Wait Time" is not as estimate of how long YOUR queue is going to be, it is showing you how long the last person before you queued.
tl;dr it's not broken, apart from the display error, queues are always longer after a patch especially during peak
Last edited by Tadacho; 11-15-2015 at 07:29 PM.
Don't be so hard on them guys they're always right. There is no issue the same as warrior was working as intended in 2.0.
Maybe then they were right, but in this instance there is all the evidence to point at an issue. If there isn't why are people having extremely long queue times in DREX but queuing those dungeons individually (which is really just what DREX does) and they get and almost instant queue.
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