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  1. #1
    Player
    soulofrebirth's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    45
    Character
    Myria Brood
    World
    Excalibur
    Main Class
    Red Mage Lv 80

    Diadem idea for 3.2.

    So right now, people can waltz in, fight some random mob and get some very good gear, equal or higher to the AS gear. Of course, a bunch of people are pissed about it.
    I know 3.1 just came out but I'd like to assume that in 3.2, Diadem will receive some treatment to adjust with the Ilvl change.

    I have an idea concerning that.

    We currently have i150, i180 and i210 from Diadem. If we go along the trends, we will get another tier. However what if the highest drop is still 210 and has a little something to push it further?

    I suggest the following: Introduce a new type of equipment, similar to the relic weapon yet simpler. A gear we can upgrade through actions in the Diadem.

    Say you beat Brachiosaurus. It drops a mighty gold chest! You open it, you obtain the usual pink gear, yadda yadda. But lo and behold! A yellow gear is also among the loot! Upon closer inspection, it is very similar to its pink counterpart except they slapped the name Mysterious before the actual name (like Mysterious Mistbreak Hat of casting). You win the roll on it. yay! but whats so different about it?

    Next time you go exploring the Diadem, a new NPC will appear at the little post place thing. You talk to that individual and he tells you that he can upgrade any mysterious item, assuming you complete his objectives (chosen at random, dependent on Ilvl of the gear) So lets say you desire to upgrade your shiny new yellow i210 hat. You lose it while it is upgraded. You see that he requires you to beat 5 specific Rank 5 Monsters, kill 4 specific rank 4 and discover a buried treasure chest. You complete these objectives, return to the NPC and give you back your item, now ilvl 220 (or 215, that could work too)

    Now what SE could do, is cap the upgrades to match the raid gear but make the requirements harder and harder to complete in the time limit (the requirements i put up there are nothing). So say ilvl caps at 230 in 3.2, you could upgrade your gear all the way to 230!

    and say you don't fulfill the requirements in time, you only get your item back, and lose the current upgrade progress.

    It is my belief that this would promote finding a group to play with, give a decent grind to players who like it and keep Diadem relevant!

    If it is implemented, I expect the requirements to be strict and hard.

    Also, add Gathering and crafting gear so they could upgrade it as well!

    TLDR: Upgrade system with random conditions. Allows more variety in gear.

    Thoughts?
    (4)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Not a bad idea, IMO. But one way or another, I think the ilvl should step with whatever the current gear cap is... otherwise everyone will just use upgraded token gear.
    (1)

  3. #3
    Player
    soulofrebirth's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    45
    Character
    Myria Brood
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    That's the thing, token gear takes a few weeks due to tome cap. In this case, you could have it by the first week if you have a pretty damn good team and some actual good people in DF/alliance.
    (0)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    That's the nature of RNG gating. Developers set an expectation of how long it will take on average, but of course there will be a lucky few that have far better outcomes. And, of course, some that have far, far worse ones.

    ...Which is part of why today's MMOs are so built around token systems, and your idea works similarly. Biggest downside I can think of off hand would be that it takes more development time.
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    But next diadem update will be in 3.3, not 3.2
    (0)

  6. #6
    Player
    soulofrebirth's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    45
    Character
    Myria Brood
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Felis View Post
    But next diadem update will be in 3.3, not 3.2
    Really? I did not know that.
    (0)

  7. #7
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Some of the diadem pieces have much higher effective item level than 215 or 220.

    With the right rolls, some of this gear will have the potential to be effectively 225 or maybe even 230. Don't need to upgrade gear to ilvl230 when it potentially is already in the game.
    (0)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by zosia View Post
    Some of the diadem pieces have much higher effective item level than 215 or 220.

    With the right rolls, some of this gear will have the potential to be effectively 225 or maybe even 230. Don't need to upgrade gear to ilvl230 when it potentially is already in the game.
    Yeah those pictures are turning out to be photoshopped...

    Anyways, having a good chunk of offstats is not +20ilvls powerful.
    (1)

  9. #9
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Yeah those pictures are turning out to be photoshopped...

    Anyways, having a good chunk of offstats is not +20ilvls powerful.
    Umm.... pentamelded accessories would like to have a word with you. Also, Kiramu bard gear too.

    Melding can boost effective ilvls quite a bit. Melded gear was 10 effective ilvls higher without even blinking an eye. I wonder how much 50+ extra stat points (something I have seem myself) will boost ilvl.
    (0)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by zosia View Post
    Umm.... pentamelded accessories would like to have a word with you. Also, Kiramu bard gear too.

    Melding can boost effective ilvls quite a bit. Melded gear was 10 effective ilvls higher without even blinking an eye. I wonder how much 50+ extra stat points (something I have seem myself) will boost ilvl.
    And they're going away.
    (1)

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