I think what would work as forcing DOL to fight in order to gather. It could be a buff or Debuff depending on how you look at it, two ideas come to mind.
Rank of mob=% of ability to gather.
Killing a Rank I=10% of a 100% each 100%=1 node to gather from for a max of 10k% however in order to get credit you have to fight the targets in question.
So if the ranks did the following:
Rank1=10%
Rank2=20%
Rank3=50%
Rank4=75%
Rank5=200%
Star=500%
This is just an example. So basically you go in and you kill 2 Rank 4, 5 Rank 1, and 1 Rank 5, all member involved in killing those and putting effort to killing those on DOM/DOW will have 400% Gather potency allowing them all to gather from 4 nodes. You go off, Gather 4 nodes and now you can't see Nodes anymore and thus have to fight again.
With that in mind though if a system like this was put in place I'd also have it where Stealth now works to balance the need to kill mobs since the % and ability to gather could also be seen as "intimidation" towards the monster and thus they would be to afraid to fight you cause you have shown them your battle prowess.
That's my 2 cents though, but I feel like it would encourage people to work together more and it would force DOL to have to pace themselves with how they gather and fight during that alloted time.



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