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  1. #1
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80

    The Diadem (Kill credit is very difficult to trigger) resulting in no chest drops

    Inside the Diadem (normal) our group and many other groups in the zone continually found that some of the groups were not getting kill credit and seeing treasure chest drops. Usually only one or two of the full groups would get credit.

    This NEEDs adjusting. This was extremely unfair to groups with healers who spent most of the fights healing everyone including other groups (healing seems REALLY terrible at triggering the chest drop flag).

    Likewise some groups with people doing gathering couldn't ever get credit for anything. Again this is rather unfair, they entered the zone they should get credit.

    Please take a look at this and FIX it asap. Again, we had near full groups MISS credit with 80% DPS uptime on mobs... this is insane.

    --- Update! ---

    The last defect filed on this is here and has been ACCEPTED by development: http://forum.square-enix.com/ffxiv/t...g-Chest-Credit

    It was accepted after our FC validated last night in Diadem hard with our 24 man group that if we stay away from all other groups we had zero problems with chest drops. Even when we had a group missing two people (gathering/afk) they continued to get all chest drops without any issues. Likewise we did not have issues with dots going nutty or not showing up. We'll continue to do all of our runs like this until SE puts in changes. We were quite efficient too and secured 81 kills, 5 NM kills and 5-6 gold chests which appears to be similar to what zerg DPS groups are seeing on our server. Killing was slower but since every group was getting 100% secure it was a non issue.

    Again there were no issues when one or two people were gone from the groups when only three groups are clearing an area. And we didn't have to focus on DPS. We were able to easily off tank adds, control groups away from a star mob, keep aggro off healers, heal other groups etc. The experience was what I would have expected as fun and optimal. We did this on the bottom left island. Next time we'll try a Dino island away from the other groups. So you can definitely avoid the problem without having more "leet DPS" or having all 8 people active. You just can't have too many groups in the same spot causing the damage thresholds to break for the lower damage groups due to the lack of a scaling threshold when too many groups attack the same mob.
    (20)
    Last edited by Katlyna; 11-22-2015 at 09:15 PM.
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  2. #2
    Player
    Stiggie's Avatar
    Join Date
    Jul 2013
    Posts
    11
    Character
    Stiggie Vurz
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    My group experienced this last night also. We participated in 3 NMs (2 S, 1 V) and received no credit for any of them. This is very frustrating as we arrived as quickly as we could and the NM was still above 70% health each time. The first one I offtanked a lot of adds that had been pulled onto the groups that were there to ensure our victory (so that the healers didn't get killed). But our dps was on the NM the entire time, no one received credit in our group, yet a group from our alliance did get credit. We had everyone in combat classes and everyone was present for the fight. If the zone is designed to hold 9 groups, 9 groups should be able to get credit. Otherwise, let premade alliances have their own instance so we aren't fighting people for credit.

    I spent a lot of time making sure that we had 3 airships ready for Diadem. To organize an alliance, get everyone into the same zone and then find that we were not getting credit was a very frustrating experience. I hope that when we unlock Hard (also frustrating that even with all exploration zones unlocked I still have to resend my airship to those zones and wait), that we do not run into these same issues or I will be SEVERELY disappointed by the content that I was most looking forward to.

    -Stiggie Vurz, Time Paradox, Gilgamesh
    (3)

  3. #3
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Stiggie View Post
    I spent a lot of time making sure that we had 3 airships ready for Diadem. To organize an alliance, get everyone into the same zone and then find that we were not getting credit was a very frustrating experience. I hope that when we unlock Hard (also frustrating that even with all exploration zones unlocked I still have to resend my airship to those zones and wait), that we do not run into these same issues or I will be SEVERELY disappointed by the content that I was most looking forward to.
    Yeah it was pretty terrible as we had organized a group of 24 and WE were having trouble getting credit on our kills (which is freaking nuts). Its like if you don't have perfect damage coming from 5 DPS at 90% uptime you risk missing credit... Which is just idiotic.

    This needs a fix ASAP.
    (2)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  4. #4
    Player
    DisFlavored's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Belle Forte
    World
    Mateus
    Main Class
    Bard Lv 70
    World: Exodus
    My group had this happen as well. Called a rank 5, was there from the beginning and no chest.
    (0)

  5. #5
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Happened to us too! Were fighting V and S ranks from start to finish yet got no credit ; ; we were wailing on it too
    (0)

  6. #6
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Well that's interesting. They moved this from the bug report forums to here for more information.
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i think they said only damage counts for the reward, not building aggro. so healing does not count at all? http://forum.square-enix.com/ffxiv/t...=1#post3425558

    we had the same problem, after 2 of your DDs left we had really problems to get the chests.
    (0)
    Last edited by Tint; 11-13-2015 at 03:20 PM.

  8. 11-13-2015 03:28 PM

  9. #9
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I'm not really sure what they expect. What I think we're seeing is where three groups probably did 30% of the damage (for a total of 90%) and where a fourth weaker group only did 10% and then doesn't get credit. Except that the border for where this problem is occurring seems somewhat unreasonable given the number of groups contributing damage.

    The primary problem I've seen is that once someone looses a group member (and are down to 7) and they are traveling to a newly popped mob. But we've seen the problem with groups of 8 when traveling to a new mob as-well. The problem seems less painful when you're all on the ground clearing an island out (even missing one group member). So our FC is compensating by staying together and clearing the caves/island ourselves and essentially just focusing on what we pop.

    Still I think the threshold is too low given the number of groups which can participate in a kill, the random nature of the pops, and the fact that a full well coordinated group will essentially hedge out smaller less organized (or incomplete groups) even though they are still contributing a notable chunk of the damage (just not enough).
    (0)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  10. #10
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    It isn't a great system at present. It doesn't really promote co-operation between parties.

    - When an S rank pops, you are basically forced to have your group focus it down and ignore everything else! Anything you do to try and help other teams, such as getting aggro off lower rank monsters that are running rampant or healing players from other parties, will only reduce your own damage output and make your group less likely to get any loot.

    - Supposedly, whichever team pulls gets full credit. This means that when an S spawns, you are encouraged to pull it first then call for backup, rather than waiting for everyone to gather. Otherwise, if you find an S rank and wait for people to gather before pulling, you know someone will ninja pull it as soon as they get close enough, and then you need to fight to get credit for your own find!
    (1)

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