Read: Every side-quest.
Would be nice if these posed some sort of challenge if you've leveled beyond their threshold.
No, you're right. Everyone else is just blind to the problem. Yeah, its nice not being locked out of PICKING UP quests. But it is pointless, and not worth the time. My first character to level, always skips side quests, so i can use them to level alt classes. As soon as i started leveling the alt, I did some of the side quests on The First. It was great, for the first 3 levels. Now its pointless again. All the quests throughout the entire First, are all stuck at 70. The Active Help literally says "Automatically changes to the /Current/ level of your /Current/ class. However, changing class may lead to being unable to complete Objectives." Thats fine. eXcept the automatic level changing isn't kicking in. I abandoned all quests, to pick them back up, still 70. So i went back to town and just used Duties to level. 3rd alt, same issue. 76 and all the quests are still 70. Its great the gear, changes to your level. But the point is the XP, and its crap. Doing a 70 side quest, as a 76, only nets you around 300k XP. There isn't enough quests to go around for 1 character to level up solely on Side quests at the point. All the points made here, are valid. But people are looking past the ability to pick the quests up, on any class. Look at the bigger picture. The intended mechanic of Automatic change, is not function, simple as that. Not Working As Intended. RIP alt classes.
Holy necro, Batman!
Lol, well guess the thread is going again ....
I know of the beast tribe quests - I often use them when leveling alts that are around that range. (For instance, Heavensward tribes in Dravanian Forelands and Sea of Clouds - minimum level is 50, but they are synced to your level - if you are level 57, the quest mobs are 57. Same with Stormblood.)
Also of note, you must turn the quests in on the job that originally took the quest - and that job must also complete the objectives. I think in years past you weren't restricted to the same job throughout (not sure tho).
Last edited by Mirassou; 08-03-2019 at 02:56 AM. Reason: Replied to Makeda - who deleted her post - but leaving this because it answers her question and might be helpful to others.
Okay, absurd necro aside, I'll address your point.No, you're right. Everyone else is just blind to the problem. Yeah, its nice not being locked out of PICKING UP quests. But it is pointless, and not worth the time. My first character to level, always skips side quests, so i can use them to level alt classes. As soon as i started leveling the alt, I did some of the side quests on The First. It was great, for the first 3 levels. Now its pointless again. All the quests throughout the entire First, are all stuck at 70. The Active Help literally says "Automatically changes to the /Current/ level of your /Current/ class. However, changing class may lead to being unable to complete Objectives." Thats fine. eXcept the automatic level changing isn't kicking in. I abandoned all quests, to pick them back up, still 70. So i went back to town and just used Duties to level. 3rd alt, same issue. 76 and all the quests are still 70. Its great the gear, changes to your level. But the point is the XP, and its crap. Doing a 70 side quest, as a 76, only nets you around 300k XP. There isn't enough quests to go around for 1 character to level up solely on Side quests at the point. All the points made here, are valid. But people are looking past the ability to pick the quests up, on any class. Look at the bigger picture. The intended mechanic of Automatic change, is not function, simple as that. Not Working As Intended. RIP alt classes.
It is scaling though. It'll giver higher or lower xp and gil based on your level and any mobs specifically spawned by the quest are appropriate to your level. I know this because I've been doing a few here and there on my SAM the last few days. The level 70 being referred to in the corner of the quest window and before the quest name on the map is only referring to the minimum level needed to do the quest which doesn't change because any job 70 or higher can do it, regardless of what your current level is so that doesn't need to change. The HW and SB beast tribes work the same way, they always show either 50 or 60 but the rewards and spawned enemies scale.
So yes they give 300k at 76 but they give a lower amount at lower levels. It may not be very much (it's specifically half the amount given by an MSQ of your current level) but it seems it's more intended to help level rather than be the sole method. They're not the most time efficient leveling method but they can help break up the monotony while still gaining some xp.
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