I cleared FCOB & SCOB before they were nerfed to hell so sorry to disappoint you on that point - been doing Alexander Savage as well. Just because you have a different opinion on the viability of Paladin's utility is no reason to resort to direct personal attacks and making wild assumptions about my personal progression. Pretty sure we're discussing functional issues with Paladin. Not how good I am at Paladin. However you still dodge the facts presented and the issues the Paladin essentially has to work around with it's toolkit with a lot of anecdotal information. Yes, as a Paladin I too have attempted A3S; you can utilize HG to soak the first swipe ideally allowing your melee to continue their positionals and allow healers time to recap MP, and yes you can then Divine Veil between the next two swipes - but once again this is a specific situation in which to utilize the skill - and it does not make Divine Veil needed, good, or seamless. It is not practical skill or a particularly well designed skill. The Healing & MP required during the swipes phase is not drastically changed by having DV up - considering groups clear the A3S swipes without even bringing a Paladin. It works under a very specific set of circumstances - circumstances that don't even necessitate it's use. Divine Veil it is unneeded in general use and is impractical in it's design.
The comment about shields is pointless because Shields are an inherent part of Paladin's itemization. You in one breath say that they are budgeted together but then flounder around in a comparision with Dark Knight as if they're separate. Last time I checked there are only two i210 options for Sword & Board - equalizing XYZ stat on Shield, and only XY on a Sword means your potential XY cap will always be lower than a Greatsword which can only have XY. So what - Dark Knight would have to sacrifice secondaries elsewhere to equalize? Was that your point? I lost it in the pedantic explanation. It's apples to oranges. We (Paladins) avoid parry because it specifically acts as a detriment to the roll-check for damage calculation and potential of blocks. If a Dark Knight wants more Parry - they buy/craft/farm gear with it. End of story. Parry is not good for Paladin, but it is for Dark Knight. The point is moot and to continue arguing from your standpoint about "budgeting" is absolutely asinine
Stoneskin has it's use - down time. Great - what is the point of a 1500(+/-) shield when the damage to the raid is scripted? Additionally if 1500 HP making or breaking a phase/fight for any given role/class is a bad sign in any fight with the size of 3.0's HP pools - if you're failing here it's A) Healer inadequacy. B) Missing the gear metrics by a large margin. C) DPS/Tanks eating excess/avoidable damage.
The way I describe Stoneskin - and all the other problematic skills Paladin has - are to addresses the key deficiencies and draw backs in regards to utility. Divine Veil, and Stoneskin net you an almost inappreciable gain in raid-wide mitigation while crippling your damage contribution - Paladin needs to function. It needs to function well, and it needs to function in OT or MT.
I said it a few posts back - Paladin works and it can limp along for now.