
"I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)
Before you tell other to hush, perhaps you could quantify exactly how much tank DPS matters? Let's say it's a PLD MT exactly how much DPS relative to everyone else in the party is that tank putting out?
Word problem on the SAT:
If DRK PLD & WAR can all survive General Tank Buster in Generic Boss Fight and we observe it to be true that the weighted ranking contribution of tanks is as follows; PLD weighted at 650, DRK weighted at 950, and WAR weighted at 1000.
Given the following variable sets;
WAR supports PLD & DRK damage & mitigation. +50
DRK supports neither PLD or WAR damage, supports MDT mitigation. +25
PLD supports WAR & DRK PDT mitigation, at cost to own damage. +25 -25 = net 0
DRK +150 if they are the primary target.
PLD +100 if they are the primary target.
WAR +0 if they are the primary target.
Which combination of tanks yields the highest weighted rank composition to clear Generic Boss Fight?
Last edited by Dhex; 11-13-2015 at 08:13 AM.
Tank damage is important because...
A. You push through phases faster in some fights.
B. Is the best type of mitigation due to things being dead.
C. Is the main method of keeping hate.
In conclusion, in any encounter where killing something is the main objective maxing out DPS always matters, no matter what it's on.
That's not the actual conclusion because you are stopping one step short of the real reason why any of what you said matters.Tank damage is important because...
A. You push through phases faster in some fights.
B. Is the best type of mitigation due to things being dead.
C. Is the main method of keeping hate.
In conclusion, in any encounter where killing something is the main objective maxing out DPS always matters, no matter what it's on.
If a fight is shorter, the tank and the entire raid will take less damage. Why does this matter? With less damage taken, you lower the risk of something going wrong.
It's the same reasoning with pushing phases. Faster phasing usually means that you have a lower chance of messing something up and wiping (though there have been some examples of where phasing faster is bad).
The conclusion is more DPS in the current meta leads to more consistent raid performance. That is the actual point. It's about margins of success / failure.
I've said this in the past but just look at A3S. If someone accidentally hits the wrong had for too long during Equal Concentration, enough raid DPS means you can still recover. If one of your DPS accidentally gets damage down Digi for some reason, enough raid DPS means you can cover for his DPS loss. If someone dies from tether AoE or your DPS get linked with ferrofluid and lose a lot of up-time, you can still clear add phase with enough DPS. If you constantly miss your slows from ACC RNG or mistime a stun, you can still kill the add before they reach the edge with enough DPS. If your DPS messes up a ferrofluid pairing, you can still recover from the DPS loss of atrophy. If for some reason your LB build is slow in the fight, if you have enough DPS, you can still kill Liquid Limb in time to free your healer and kill the boss before hard-enrage.
In comparison, being tankier doesn't really help your raid as much.
This is the direct result of raid design making mechanics based on DPS benchmarks.
That's not to say eHP and tankiness can't be more valuable than DPS in the proper context. It's just that we don't live in that meta. If for some reason, sacrificing eHP led to tanks randomly dying 50% of the time to a mechanic and the added raid stability of DPS didn't outweigh that, then obviously you would not favor DPS.
Last edited by Brian_; 11-13-2015 at 03:49 PM.
I'm not going into detail over every single fight and the context of it. Maxing out your DPS, after you've hit the threshold to live through every mechanic and the consistent out going damage, is a priority when it pertains to killing something (which is a majority of the content). I didn't know I really had to spell out the fact you needed to get to that threshold first and assume people would have enough common sense to figure that out on their own. Guess I was wrong. As for the rest of your argument I put in the A B C, mainly B which covers everything you said, just not the "why". Which if a person doesn't know why they exist they can go do the research themselves. Not like there are entire forums of it.
Last edited by Seku; 11-13-2015 at 04:33 PM.
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