So, can anyone tell me how the changes to Paladin are working?
Is the reduced TP cost noticeable?
Exactly how has the behavior of Shield Swipe changed?
So, can anyone tell me how the changes to Paladin are working?
Is the reduced TP cost noticeable?
Exactly how has the behavior of Shield Swipe changed?
If PLD are still complaining after the Patch, then they're just whiners. LMAO
This patch is like a 4% DPS upgrade only while tanking, and the TP buff is almost non-existent. Any issues players still had, like being outclassed by DRK in the DPS and (for this tier) defensive department, as well as other disadvantages on taking PLD over DRK, are still alive and well.
If people wanted to whine before, this patch has no reason to stop them.
I take it then, that despite being an off GCD ability with a recast timer, Shield Swipe still requires a block to 'proc' it?This patch is like a 4% DPS upgrade only while tanking, and the TP buff is almost non-existent. Any issues players still had, like being outclassed by DRK in the DPS and (for this tier) defensive department, as well as other disadvantages on taking PLD over DRK, are still alive and well.
If people wanted to whine before, this patch has no reason to stop them.
So, basically it's tinkering with the fringes that sounds like they are paying attention, but does nothing to address the actual issues?
They should have removed the need for a block on shield swipe, and extended the recast to 20s, or expanded the proc to block or parry. Fixing the utterly redundant pacification status would be nice as well.
Yeah I've only done island exploration and void ark since the patch but the block requirement definitely limits the DPS gain, especially while using tower shields. I guess it's kind of a tradeoff between making sheltron better with tower shields or swipe more reliable with smaller ones.
Enmity and TP feel the same.
The buff to Paladin misses the mark by a huge margin. It really does nothing to address the real issues behind the tanks, but it is a DPS increase (any DPS increase is a good DPS increase).
Thordan EX is a pretty PLD fight. All the tank damage is physical, there's a multi-hit massive cleave, there's almost no DPS check (and the DPS checks that do exist can be ignored to a certain extent with mitigation), and there are breaks where you have to look away from the boss when you can be casting instead of just twiddling your thumbs. It's also nice in that tank damage is probably the most threatening damage as long as mechanics go well.
I really enjoy that fight more than almost anything else they've released since 3.0, but all that says to me is that the tank design is really bad. If you go into Thordan as DRK, it's totally doable because it doesn't actually hit that hard, but you have a more restrictive toolkit for the exact same encounter and these magic-only skill that are basically useless the majority of the fight. It's basically like A4S, where on PLD or on healer you're just ignoring so many of your skills. It's not really fun to just not have a use for your skills.
Last edited by eagledorf; 11-11-2015 at 10:33 AM.
http://bit.do/PLD_A4S
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