I agree that Verminion doesn't give much MGP, but the next sentence after the one you quoted clarified that this is actually an increase. It went from costing 100 and awarding 100, for a total of a break even, to costing 0 and awarding 50.
I agree that Verminion doesn't give much MGP, but the next sentence after the one you quoted clarified that this is actually an increase. It went from costing 100 and awarding 100, for a total of a break even, to costing 0 and awarding 50.
I'm not sure I agree or disagree with the tournament changes. If the 30 points thing is a temporary thing and the devs will still work on it then I guess that's fine, because 30 points per match isn't going to allow for a high RP player to win. Most people just trade with an alt anyway. I'm at 2k RP and while I may get 30 points per win after the hotfix, other players are getting 50 points per win because they have lower RP.
I do like the RP matches being data center wide. That would help a lot, as the pool of players on each server is too low. I hope they can work this one out.
The MGP changes don't make sense. We don't really earn any MGP at all from LoV at them moment, so changing it to 50 just sucks. It should be doubled to like 200 MGP or something.
The tiniest lala.
Yes please to the Data Center-wide matching system.![]()
Two things.
A) The nerf you are complaining about is a buff, considering it used to cost 100 MGP to enter and you were rewarded 100 MGP for winning. That means you either kept your MGP or lost 100 MGP by participating. Now it costs 0 to enter, and you receive 50 for winning.
B) People play this content to have fun and as something different to do. There are many other, much faster ways of earning MGP than this sort of content. If you are averse to having fun and just want to grind your life away to earn an item no one cares about you obtaining, you are capable of doing so through other means.
I heard you only start losing RP points once you hit 1000 points right? So how will people keep abusing the system when they get closer to 1000 RP points on their main?
There was only me and one other person queuing in the saucer today so I ended up going ~20 games in a row against him. I won all of them and his RP never dropped further after hitting 998, so I'm guessing 1000 points being the cutoff is correct.
Regarding tournaments, I'm guessing it would indeed be hard to keep racking up 1st place finishes once you plateau out over 1000 RP. You'd lose out to completely fresh players and alts with 0 RP.
It still doesn't make it completely fair though, it just makes the RP 'floor' 1000 RP instead of 0 RP. The gap in points earned won't be as wide, but anyone with more than 1000 RP is still basically penalized for being better.
Last edited by Myon88; 11-21-2015 at 10:59 AM.
The problem is that they are spending an enormous amount of time designing content for the gold saucer that doesn't provide rewards for the gold saucer. If you want to spend time developing content, and you want people to spend time playing that content, the rewards should be relative to the time invested.
2 months from now, I want you to check out the Verminion area and notice that there is no one there playing this extravagant mini-game. Then I want you to check out the mini-cactpot counter, which always has a half dozen people crowded around it. This is a design flaw.
Imagine if the entire game was designed around this concept. Once a day, you have an extremely simple mini-game with a decent chance of scoring an amount of XP, Law, and Esoterics equal to 10 hours of dungeons, raids, and fates. No one would be running the content added to the game, because a majority of the rewards are coming from a single daily lottery.
I completely agree, this is one of the bigger issues. It takes like a minute to do a mini cactpot, and the expected value is 1485 MGP if you do perfect play. So if you spend 600 MGP on 3 cards, it takes less than 3 minutes and your expected return is 4455 MGP for almost 0 effort.
This is compared to LoV, where matches ranges from 5-10m, require a lot of effort, and you win like what, 500MGP?
Last edited by PotatoTree; 11-21-2015 at 07:35 PM.
The tiniest lala.
I got like 30k MGP from coming 27th in the last tournament and I only did 15 matchesI completely agree, this is one of the bigger issues. It takes like a minute to do a mini cactpot, and the expected value is 1485 MGP if you do perfect play. So if you spend 600 MGP on 3 cards, it takes less than 3 minutes and your expected return is 4455 MGP for almost 0 effort.
This is compared to LoV, where matches ranges from 5-10m, require a lot of effort, and you win like what, 500MGP?
That was a pretty big return for minimum effort on my part.
I think getting even closer to 1st place was yielding people up to 80,000 - 100,000 MGP.
Last edited by Tadacho; 11-21-2015 at 08:03 PM.
Don't these battles usually take about 5 minutes? So that's 10 MGP per minute. It will now take 70 solid days of grinding Lord of Verminion to earn a Fenrir mount or a Cloud Triple Triad card, up from 35 solid days. It will also take about 13 solid hours of play just to earn the ponytail hair design.
Was this a number really in need of getting nerfed? Who is the design genius who said, "but wait, we need to nerf these numbers, the reward for content is too high". Is he the same guy that is saying "we really wish this content would be more popular"?
Well, I earn 99% of my MGP via mini-cactpot, like a majority of the community, so oh well. The rest of the gold saucer could catch fire and I might not notice.
Edit:
just got 10k from one of my daily cactpot tickets, that's 17 hours of non-rated LoV. Think about that for a moment.
In b4:
"Thanks for all the feedback on MGP via mini-cactpot, we'll be nerfing that as well."
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.