Quote Originally Posted by Rjain View Post
B) People play this content to have fun and as something different to do. There are many other, much faster ways of earning MGP than this sort of content.
The problem is that they are spending an enormous amount of time designing content for the gold saucer that doesn't provide rewards for the gold saucer. If you want to spend time developing content, and you want people to spend time playing that content, the rewards should be relative to the time invested.

2 months from now, I want you to check out the Verminion area and notice that there is no one there playing this extravagant mini-game. Then I want you to check out the mini-cactpot counter, which always has a half dozen people crowded around it. This is a design flaw.

Imagine if the entire game was designed around this concept. Once a day, you have an extremely simple mini-game with a decent chance of scoring an amount of XP, Law, and Esoterics equal to 10 hours of dungeons, raids, and fates. No one would be running the content added to the game, because a majority of the rewards are coming from a single daily lottery.