Thanks for all the feedback in regards to Lord of Verminion. I'd like to share with you the current situation and the direction we're planning to take for adjustments.
Lord of Verminion TournamentOf all the feedback we received in regards to the tournament, the issue regarding the calculation of how points are earned needed to be addressed the soonest. Therefore, we will be addressing this by guaranteeing 30 points for winning a match in next week's hotfix.Player Matching
Normally, we would consider canceling the tournaments until this had been addressed; however, the tournament schedules are managed by the server software, and in order to change the schedule, it would require halting the tournaments for an extended period of time. For this reason, the development and operations teams have decided to prioritize the hotfix instead. Therefore, please keep in mind that the hotfix may be applied during the course of an active tournament. Please note that if the hotfix has been applied while the tournament is taking place, the winning points from before and after the hotfix may fluctuate.
Currently, many players are participating in a wide variety of content released in Patch 3.1. Due to this, there are times where there are less participants available for the Player Battle (RP) mode. As such, the dev. team is aware of the situation where players are being matched with other players who have exceedingly different levels of rank points. We are hoping more players will participate in Lord of Verminion in the future; however, as a permanent measure, we are considering changing the matching system from World-only, to a Data Center-wide matching system, similar to the Duty Finder. It would require some time to make this change, but we're currently considering this option.Tutorial
The first Verminion Challenge "Stage 1: Tutorial" has the same 10 minute time limit as other challenges; however, we have received feedback from players mentioning this is too short. Therefore, we will extend the time limit on the tutorial from 10 minutes to 20 minutes. Additionally, we'll adjust the entry MGP cost to zero at the same time.MGP Consumption During Battles
No matter which mode you participate in, players spend MGP to enter. For this reason we have received feedback where players are unable practice. In next week's hotfix, we will make adjustments to Verminion Challenge "Stage 1: Tutorial," and Player Battle (Non-RP) so it can be played without paying any MGP.HUD settings for Lord of Verminion
Also, we'll be reducing the amount of MGP awarded for winning a Player Battle (Non-RP) from 100 MGP to 50 MGP. Previously, players were rewarded the same amount of MGP required to participate; however, now that the MGP required to participate in this mode has been removed, players will be able to earn 50 MGP as a bonus for winning.
We have received requests to make it possible to adjust the HUD settings for Lord of Verminion outside of matches. However, this requires a large amount of adjustments, and will take some time to address. We will continue looking into this, but for the time being, we would like players to use the tutorial, or Player Battle (Non-RP) which won't cost any MGP, to adjust their HUD settings.We would like to make further adjustments based on your suggestions and feedback so make sure to post any comments you may have!