I was originally on board with the idea of specialization because I believed the whole point of it was to provide players with an alternate way of obtaining desirable cross-class crafting abilities - variants of the skills every omni-crafter has on their bar because they're key in getting HQ crafts. I know some people hate the idea of leveling up all crafting classes just to get all of the cross-class crafting abilities, and the concept of specialization was originally pitched as a means of allowing them to get around that.
I was fine with that. I think crafting is fun, but I know the amount of work involved can be daunting and really put off some players who might otherwise enjoy it. Thus, allow them have an easier method of obtaining similar skills, and let omni-crafting be more about being self sufficient rather than having access to unique abilities.
That's all the specialist system needed. That's all I thought it was going to be. But now the developers are making specialization something you having to do at the cost of removing the option of being self sufficient. That's not leveling the playing field, that's flipping it on its end and killing one of FFXIV's main features - complete access to all classes on one character.
Until gear improves to the point where you can (or be carried through it). I will never have access to all the crafting content regardless of how much gear improves down the line. You can not point to a temporary ilevel restriction and compare it to something you're permanently locked out of (unless you're willing to forever earn and burn the best tome currency to swap soulstones as needed). There is no "fee" for swapping soulstones on combat classes, but there sure is on crafting classes now. Pretending DoW/DoM has been getting screwed over all this time like DoH classes are now is completely ridiculous.