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  1. #41
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I was originally on board with the idea of specialization because I believed the whole point of it was to provide players with an alternate way of obtaining desirable cross-class crafting abilities - variants of the skills every omni-crafter has on their bar because they're key in getting HQ crafts. I know some people hate the idea of leveling up all crafting classes just to get all of the cross-class crafting abilities, and the concept of specialization was originally pitched as a means of allowing them to get around that.

    I was fine with that. I think crafting is fun, but I know the amount of work involved can be daunting and really put off some players who might otherwise enjoy it. Thus, allow them have an easier method of obtaining similar skills, and let omni-crafting be more about being self sufficient rather than having access to unique abilities.

    That's all the specialist system needed. That's all I thought it was going to be. But now the developers are making specialization something you having to do at the cost of removing the option of being self sufficient. That's not leveling the playing field, that's flipping it on its end and killing one of FFXIV's main features - complete access to all classes on one character.

    Quote Originally Posted by Felis View Post
    Except Alexander Savage
    Until gear improves to the point where you can (or be carried through it). I will never have access to all the crafting content regardless of how much gear improves down the line. You can not point to a temporary ilevel restriction and compare it to something you're permanently locked out of (unless you're willing to forever earn and burn the best tome currency to swap soulstones as needed). There is no "fee" for swapping soulstones on combat classes, but there sure is on crafting classes now. Pretending DoW/DoM has been getting screwed over all this time like DoH classes are now is completely ridiculous.
    (6)
    Last edited by Gyson; 11-11-2015 at 02:50 AM.

  2. #42
    Quote Originally Posted by Gyson View Post
    Until gear improves to the point where you can (or be carried through it).
    which is the same thing as buying stuff from other people.

    Quote Originally Posted by Gyson View Post
    There is no "fee" for swapping soulstones on combat classes, but there sure is on crafting classes now.
    because you can't swap Esoterics gear at all.

    there are 3 specialization crafts for 8 crafting classes, which is 38%. you can't gear out 38% of the DoW/DoM jobs (that's 6 different jobs) for the highest level content before the iLv goes up.
    (0)

  3. #43
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Felis View Post
    The only thing that forced people to omicraft in 1.0 was the market ward desaster (no search system? really?)
    The recipes itselfs told another story. Or you loved it to craft 30 minutes long the mats for a single shirt

    Except Alexander Savage
    I190 is fine for floors 1 and 2, no? And now there is unrestricted i210 through diadem (given your luck/time to farm).
    (0)

  4. #44
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    This was mentioned as a likely thing to happen as far as 1.0 all it means is no one crafter is going to domninate everything. It was fine in XI im sure it will be okay here too. you'll just work with other crafters and strike out deals<3
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  5. #45
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kyri View Post
    This was mentioned as a likely thing to happen as far as 1.0 all it means is no one crafter is going to domninate everything. It was fine in XI im sure it will be okay here too. you'll just work with other crafters and strike out deals<3
    Is that <3 at the end of your text supposed to make up for all the time, effort, and gil that players put into leveling all crafts for the purpose of being self sufficient?

    You all are kidding yourselves if you think those specialist components are not going to continue turning up in recipe after recipe, even mutliple expansions from now. Going forward, before long the list of items we can create without the "help" of others is going to be longer than the list of items we can create by ourselves.
    (4)

  6. #46
    Player
    Nashred's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Sir Nashred
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kyri View Post
    This was mentioned as a likely thing to happen as far as 1.0 all it means is no one crafter is going to domninate everything. It was fine in XI im sure it will be okay here too. you'll just work with other crafters and strike out deals<3
    I kind of agree and understand the purpose. On my server there is one person who pretty much took over the whole market. Anything that sells high he is in there selling and if you try to sell the same item he just undercuts till everyone stops and raise the price super high. He must play all the time and watch the market all the time. I think this helps the market too get prices up on some stuff.

    I think the problem is they changed the game/rules of the game. It upsets some people and I get it too.. Some people spent all this time leveling and gearing and want to be self sufficient.

    I think the difference in FFXI is it was hard to craft at a high level or even get there and most were only going to bring a few jobs up anyway. It was nice too because every job had something they made people needed and was more balanced.

    I think the issues is too many recipes require things from other crafts too make in FFXIV. It is not like GSM recipe requires only things from GSM, having to get things from other crafts if you dont have them could get expensive too and still make it hard to profit.

    I think the real problem they have is making sure enough people specialize in all crafts. In desyth very very few did alchemy on our server and when those relic items were needed that required desyth item from all crafts it was impossible to get the ones for alchemy..

    I kind of get both sides but I really think this maybe a good thing if SE can balance it out right.
    (1)
    Last edited by Nashred; 11-11-2015 at 04:26 AM.

  7. #47
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Gyson View Post
    Until gear improves to the point where you can (or be carried through it).
    Then let me say it in another way.
    Except the highest raid.
    (0)

  8. #48
    Player
    PotatoWafflez's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    Personally I could deal with the specialist mats if the gear and items weren't specialist locked as well I would be much happier buying a few mats than being forced to buy items I can't ever make myself, What makes it worse is that as a tank main I took bsm and arm specialists so I could make my own gear and I can't even make a full tank set because some items are ltw made. Either way it still isn't ideal for the amount of time and effort I've put into the game and I can no longer be the guy my fc goes to get items made which was one of the main driving forces that got me this far
    (1)

  9. #49
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    The Sky Pirate stuff itself is also utter trash... Doesn't even have melding slots
    It's way cheaper to make than i180 ones, because it doesn't take red scrip mats. And it's supposed to be spiritbond fodder, the name should be a cue. If it used red scrip mats, it would cost more than the materia, thus being useless.
    (1)
    Summoner first, Scholar second...but mainly crafter.

  10. #50
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Felis View Post
    Then let me say it in another way.
    Except the highest raid.
    Then let me say it another way: why are you comparing our complaint of not having access to all the crafting content because of specialist restrictions to your complaint of of ilevel requirements for the newest raids? Do you not understand that crafting (on top of everything else) also has to deal with its own gear-walls and "tomes" (scrips) caps?

    Look, I get your complaint: you can go to raid-X with class-A but not class-B because weekly tome caps prevent you from gearing both up before the content is no longer "new". Hey, guess what? A crafter has the exact same problem with crafting classes - they must decide which class to focus on, which class to advance and gear up and spend their weekly allotment of scrips on, and that's before specialization ever came around to make things even worse.

    So don't pretend like it's the same darn thing. If you want to make direct comparisons, then start making them. When the developers come out and say they're changing the game in such a way that players must choose a maximum of three DoW/DoM jobs to own soulstones for, and the community explodes in a fit of frustration, then maybe you'll understand. Or, maybe you'll be here on the forums trying to convince everyone about how that's also a good change.
    (4)
    Last edited by Gyson; 11-11-2015 at 04:49 AM.

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