


Hmmm... bring back AoE cure toggle (AoE toggle for all spells, it was so much better)?
As for enmity, it sure is high. I guess we'll have to see in 1.20 first. :s
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)



AOE toggle is a disaster. I am displeased it is even still in the game for attack moves. Needs to be fully removed.
Also, pretty much every single animation for mage spells should be redone or evaluated somehow. They are too short and pretty lack luster.
Last edited by Tibian; 10-20-2011 at 11:29 AM.
Why should it be removed? This is the main reason I play THM. I love the fact that I can control what my spells do, and the fact that this game is AoE friendly. My party can pull 5 monsters at a time, and with a good tank I can AoE my heart out getting us up to chain 6-8. It's fantastic! Without AoE this would be much more difficult and you would have to change the time for bonuses, or be stuck nuking one mob, then the next, next and so forth until you run out of mp and have to.... rest. Like in FF11. No thanks. I like being an active mage, please keep the toggle.
On the note for Cure toggle: I can see why they took it out for this spell and instead added curaga: if you keep it in the game, things will go back to being boring for CNJ. When we had the toggle, everyone was at full life, full mp, and on easy mode for any level of battle, unless of course you got one shotted. I really don't want to go back to that. I like the challenge of MP management that they added in the game.
Last edited by Yellowbluebus; 10-21-2011 at 03:34 AM.
The aoe toggle for DD spells is awesome, I can't understand why anyone would want it removed. It gives more flexibility and having aoe damage spells is a big reason I am playing a mage. I also agree that it was probably op'd for cures.
1. Better spell animations, it is one thing I love about the FF series. It is cosmetic, but important.
2. Less enmity on Cures. Just coming back and leveling up, I die so much. You do need to use Curaga in exp parties, there are aoe's. They are pug's not everyone is going to be awesome at their job. We can't all get the perfect tanks, the perfect healers or perfect damage classes, every time we go out to party.
3. Longer lasting buffs, 5 min is too short.
4. Re-raise and Tractor please.


Well i think the spell animations are good (better than in FF11) except the ancient magic spells, they are too "tiny" nad not epic enough (but they are just the "I". ancient spells)
i think the casting animations are too simple, comparing it to FF11.
Making a disctinction in casting animations between elemental attack and healing spells for example.
i liked that much more in FF11
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote



