I'm sure it's been said many times, but use stoneskin instead of curaga. It doesn't generate much enmity at all, and it does the job. ( I read the OP, not all of the 6 pages or w/e of posts after.)
Stoneskin cures (Prevents) future damage.
Curaga cures pre-existing damage.
And give your tank stygian spikes for the love of god. Since curing generates the most hate, shouldn't they be healing themselves when they can?
Currently you gain 1 enmity per damage you deal. So if you hit a mob for 100 on a basic attack, you get 100 enmity.
You gain 0.75 enmity for each HP you heal. So if you heal somebody for 700 with cure/sac 3 you get 525 enmity. If you AOE heal 8 people, and say they all get 400 hp, thats 300 enmity you gain per person. 300 x 8 = 2,400 enmity.
http://kanican.livejournal.com/54373.html <]= That is a table that shows the amount of enmity every ability gives.
As you can see, provoke 2 only gives 442 enmity. This is why its increasingly difficult to tank exp mobs. people hit exp/leve mobs for a lot more damage than they hit NM's for. Provoke will always give 442 enmity, but on a normal mob, dps can easily HIT for over 442 damage on their buffed up best ws's. Since they get 1 enmity for each damage dealt, its easy to see why its hard to tank exp mobs, and why mrd tends to be better at it now (they, quite simply, annihilate gladiators in damage dealt). On NM's, however, people hit significantly lower numbers in damage. Thus, making it EASY to hold agro on such targets. It's been this way since 1.18. Healing, however, will always pull a lot of agro. 0.75 enmity per hp healed will get you killed on an NM if you spam heal. Let other mages heal too to balance hate.
End note: Stoneskin 2 gives 9 enmity per person hit. If you hit 8 people, that is 72 enmity. If you cure ONE person for only 400 hp, you get 300 enmity. That's a pretty big difference. That is why good thm's and cons ALL have stoneskin on their bars, so they can alternate who casts it, and alleviate the healing enmity issue.
Also, for the love of god get second wind 2 and the +10% healing trait from pugilist since its so easy to level up nowdays, all you tanks. Second wind 2 works exactly the same way as getting cured does. Every hp you recover gives you 0.75 enmity. Bloodbath, however, does not work like this. You get 0 extra enmity from the hp you recover with bloodbath. This mean, as a tank, you should prioritize the use of second wind over bloodbath. As a DPS, you should use bloodbath over second wind, as it gives you less hate. (But obviously this doesnt mean you shouldnt use both if you need to.)

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