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  1. #11
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    Join Date
    Mar 2011
    Posts
    12
    Quote Originally Posted by Tibian View Post
    AOE toggle is a disaster. I am displeased it is even still in the game for attack moves. Needs to be fully removed.
    Why should it be removed? This is the main reason I play THM. I love the fact that I can control what my spells do, and the fact that this game is AoE friendly. My party can pull 5 monsters at a time, and with a good tank I can AoE my heart out getting us up to chain 6-8. It's fantastic! Without AoE this would be much more difficult and you would have to change the time for bonuses, or be stuck nuking one mob, then the next, next and so forth until you run out of mp and have to.... rest. Like in FF11. No thanks. I like being an active mage, please keep the toggle.

    On the note for Cure toggle: I can see why they took it out for this spell and instead added curaga: if you keep it in the game, things will go back to being boring for CNJ. When we had the toggle, everyone was at full life, full mp, and on easy mode for any level of battle, unless of course you got one shotted. I really don't want to go back to that. I like the challenge of MP management that they added in the game.
    (4)
    Last edited by Yellowbluebus; 10-21-2011 at 03:34 AM.