In ALL PVP situations, you as a healer becomes THE TANK! <3 WHM has an even more important job to 1)bait the opponents to chase after you, (make sure to keep a regen on yourself), attunement when a whole crowd attempts to kill you, early removal of attunement to throw the enemies off guard, quickly self heal with tetra, benedict. 2)keep the opponents crowd controlled (Holy, Repose, Blizzard II, Fluid Aura). 3)Prevent and interrupt enemy casters from finishing their LB (repose), 4) kill idiots that stand too near the edge of the cliff in one of the FL with fluid aura 5)Using Cure III when your group are with you and you are being LB by casters (while hoping that someone in your group is smart enough to use THEIR purify on you if the group is slept)
WHM is godsend in PVP when played correctly, the whole aero chain is very useful to interrupt enemy casters (especially aero III to a group of casters); while is a major annoyance to opponents (spam repose on a target while friendlys gank them, especially opponent healers... they use equanimity? sure here's repose spam so you can't get a heal spell off)
Sacred prism is a godsend, it is the best damage reduction abilities of all healing classes, 40% damage reduction, good for both offensive and defensive (offensive is when you charge at the enemy groups to prevent them from damaging the enemy nodes etc)
I would set my PVP points according to different games (8men, 24, wolf's den), but there will always be:
2/3 Sacred prism; no increased healing potency
2/2 Attunement
1/1 Purify
2/2 Equanimity
3/3 Enhanced vitality
1/2 Divine breath; no to shorten cooldowns, yes to restoring hp/mp/tp
the rest are all situational
Mana draw used to be useful in lv.50 FL games, but at 60, with melees and casters doing so much damage wiping enemy groups (or being wiped out), I hardly find a need for spec any points into it,
Focalization... any other pvp healers have any suggestions on this one? I haven't notice the benefit of this skill, not really sure how magical resistance playout in this game. Especially the way its worded, why not just 15% damage reduction to spells...
I used to put points in Aetheric burst, but since the skill speed reduction doesn't affect oGcd abilities, does it really reduce enemy melee charges?