


BRD (and MCH) receive the benefits of all MP restorations, including when they themselves use it. The only limitation they have is that BRD can't Battle Voice Ballad and receive double MP restored itself.

Aah ok. I guess its only for dark knights that refresh does not affect when they use mana burning ability darkside?

Every BLM work with their mana pool, they know when to transpose/flare or any of their skill they work with their mana limitationSo it's not about whether it gives them more MP to do anything it's the fact they have to break their current DPS cycle? Limits it a bit more then I guess since I don't think it helps DRK's at all, as a SMN I don't ever really have MP issues unless I'm just not paying attention. Guess that leaves it for...PLDs? Would it even benefit a bard keeping buffs up a bit longer if needed?
You give them more mp, they will be temps to use one more spell and everything will be ruined (loss of enochian wrong thunder timing)
The only thing they do love is arrow that allow them a greater spell management or balance stronger DPS
...
Ewer is mostly for healer and bard for longer buff only if the situation is not too tight for healer XD

I have been asking questions from the jobs like crazy to better understand. It seems that basically they are dedicated to that rotation and really I was told they just ignore it if the refresh is given to them and continue to do their normal rotation.Every BLM work with their mana pool, they know when to transpose/flare or any of their skill they work with their mana limitation
You give them more mp, they will be temps to use one more spell and everything will be ruined (loss of enochian wrong thunder timing)
The only thing they do love is arrow that allow them a greater spell management or balance stronger DPS
...I will go with I understand and leave it at that for the black mages, they do get arrow though when I see it benefits them. Still I kept doing dungeons and reached 35 where I can now play with Royal Road.
I've created Macros and I've learned a lot. First half don't know if we put it on them outside of raiding. Secondly most don't even know what the cards do. All they know is that it should be on them because they were told so. Some do notice when I use a card due to the animation, sometimes I will admit I am healing / esuna / or might be in DPS mode too long and they'll mention I have not used a card in a while. A while being 15 seconds or so past the actual CD, which is a lot in this game.
This is making me create a royal road macro to let people know I've taken time to put the card back in and what the next buff will do. This is unnecessary micro managing, but I enjoy that. I got voice commands for my tank lol
I am so far enjoying the job...in this job communication is by far helping me do things and letting other users know what's going on. Some will react, some will do nothing. I do see there are a few flaws and hope that S.E. fixes them.
I do not like how the spear doesn't reduce cool downs already activated, it seems best used for pre-pulling. Spear and Ewer I can see being used mostly for the RR, or I have started casting it on myself then activating lightspeed for some speedy heals / MP management.
I love our first regen based spell. It's a bit shorter but I feel it's an instant heal that also makes up for the few ticks I get as WHM. Plus normally as a WHM I will regen a troubled player such as a DPS and want to make sure they get in a safe range so I'll maybe throw in a cure if I see they have a history of being in danger of dying. That cure is usually too big and lets the regen go to waste, this AST one though is perfect.
Last edited by Leigaon; 11-17-2015 at 10:28 PM.





It does change...it gets better. With Synastry, if you heal someone other than the synaster, the total potency of Benefic is 400 * 1.2 * 1.4 = 672; you're basically splitting a cheaper Benefic II unevenly between two people. And then as mentioned previously, once you have Collective Unconscious, you have the option to put up a triple regen that heals almost as much as a Benefic every three seconds.
It's nice that you took the time to make macros, but it's not really necessary. If people are so focused on what they're doing that they don't notice the buff flytext or buff panel, they won't notice the /p notification (or worse, notice it and get distracted).
For the people who do notice, behavior change while buffed will be minimal, with the exception of a decently timed Spear, where someone might decide to activate a support ability a few seconds earlier than he would have otherwise. And aside from that, most people will just do what they would have been doing anyway; so the only person whose behavior is significantly dictated by the cards is the AST using them.
As for Royal Road and Shuffle, sure, some cards aren't as desirable as others, but keep in mind that if you Shuffle-cancel or Royal Road-Royal Road or Draw-cancel too often, you're losing a lot of potential buff-person-seconds. If there isn't a very specific, difficult phase that you're saving a very specific combo for, you might as well just use some of the cards that you initially want to throw away, just to avoid going two minutes without actually playing any cards at all.
Last edited by Rongway; 11-17-2015 at 11:22 PM.

Yes because drk skill forbid all external mana regen
Less for him more for the heal \o/

If you had the patience to create the 24 macro for your card
Then I admire you XD
Spear do reduced CD that have been activited... But it only work on the overall cooldown...
So if the CD is already 25% refresh the spear is useless.
Which is... 98% of the time (well maybe it make you gain 2/3 second on draw or essentiel dignity... But merely useless..)
Ultimately
The best card is balance it benefit everyone except full healer (would be fun to have balance enhanced pour heal from 10%)
Arrow work best for Blm and smn. Mnk, nin, brd, drg will like it but it will burn their TP. Tank and heal will be... "Meeeh"
Bole work for tank enhanced or long it always good
Ewer on heal or bard, smn won't mind too, Blm will dislike it
The spire, every physical will appreciate that, mnk, nin and drg first. Brd and mch if they aoe, tank if they go wild. Useless on EVERY caster XD
Don't forget that healer dps too.
So arrow and Balance is still useful. And Arrow can help when everybody need some heal.
Better, I tested it with Swiftcast and it doesn't reduce his cd if you used it before Spear.
Last edited by NamoNanamo; 11-17-2015 at 11:40 PM.

That might explain why I didn't notice it. So it is doing it but just that it already went past the point. That's good to know.If you had the patience to create the 24 macro for your card
Then I admire you XD
Spear do reduced CD that have been activited... But it only work on the overall cooldown...
So if the CD is already 25% refresh the spear is useless.
Which is... 98% of the time (well maybe it make you gain 2/3 second on draw or essentiel dignity... But merely useless..)
Lol not at 24 yet, but I keep them general, letting the users know a general idea of what's happening..and being maybe too optimistic for my own good hopefully they can figure the extra details out themselves.
Would it be too powerful if they made it a reduction of anything casting + what's remaining on the cool down? Otherwise I was trying to use it on PLD pre-pull. They pop a few things anyways, so the macro can help at least warn them. It's a 50/50 shot..
Synastry sounds a bit like a SCH fairy but not independent. Which sounds fun!
Yes the macros are mostly for me, and those who care to. That's just me though, I mean I let people know when I use benediction. That's just because I work IRL in an environment that is mainly focused on letting everyone know what's happening.
I just unlocked lv35 this morning so I'm excited to see what I will do. I enjoy the buffing aspect a lot
Last edited by Leigaon; 11-18-2015 at 12:57 AM.
Thank you everyone for your feedback on how I can be a better healer in my AST job. I have been trying out everything and I have seen some improvements :-)
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