Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12

Thread: sword oath

  1. #1
    Player
    Misurugi's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Sarah Misurugi
    World
    Coeurl
    Main Class
    Red Mage Lv 70

    Post sword oath

    ok i have an idea for pld's to help with their dps since i keep hearing how useless sword oath is instead of giving that 50 potency to the auto attacks why not do a flat 50 potency to skills... that would jump pld's dps and make stance dancing as a pld worth wile... another thing and this is to help with enmity draw from the pld's main combo to rage of halone.... rage of halone has a 5 strike animation right.... so instead of one hit of dmg give it 5 hits but a 50 potency per hit.... granted it's potency right now is 280 and this idea would put it's overall dmg output at 250, 30 less potency then originally it's ment to be a huge enmity generater 5 hits in one.... yeah that'll draw a lot of aggro.... and with the change to sword oath it's dmg potency per hit would be 100... 100*5=500 potency thats about as much as a fell cleave... granted tp cost would need to be increased a little but hey worth it.... this would overall help pld's so that they don't have to rely on str accessories to keep up in dmg... wat's everyones thoughts??
    (0)

  2. #2
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Umm. You don't understimate the power of free 50 pot per auto-attack. PLDs are notable for having fast auto-attack swings. And as is, PLD is TP starved whether you OT or MT.
    (0)

  3. #3
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    this is the definition of terrible game design. "plds can do war damage without having to use str accessories"? um, okay. how is that a balanced tradeoff for the warrior?

    and the real deal breaker that apparently never occurred to you: what happens if plds just keep on using str accessories? WOW! suddenly you have a tank that isn't rivaling brd and mch for damage in certain fights that cater to burst damage, you have a tank with an incredibly simple rotation that can push nin or maybe even top dps damage.

    royal authority and also goring blade would even be useless again, pld would just spam halone like it was 2.x all over again. this idea shows a complete lack of thought both about the game as a whole and even more sadly it shows that you don't even care about your own class' gameplay, you just want to be top dog while spamming 1-2-3.

    and improved tp cost? ugh, no thank you.

    I'd much rather see sword oath have something like -10 or 20% tp on combo abilities.
    (2)

  4. #4
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Not that I want to shot down your idea without thinking it out, but a flat out 20-50% increase for every PLD's skills isn't exactly what one would call "balanced".

    Also, why the heck would you want to nerf RoH ? That's already the weakest enmity generation combo of all available in game...
    (0)

  5. #5
    Player
    RussW's Avatar
    Join Date
    Jun 2015
    Posts
    56
    Character
    Russell Westbrook
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by ArdorGrey View Post
    this is the definition of terrible game design. "plds can do war damage without having to use str accessories"? um, okay. how is that a balanced tradeoff for the warrior?.......

    ......this idea shows a complete lack of thought both about the game as a whole and even more sadly it shows that you don't even care about your own class' gameplay, you just want to be top dog while spamming 1-2-3.
    SE is all about bad game design, here we have a player trying to give his/her thoughts and you get your pants in a knot. Calm down.
    (2)

  6. #6
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Of all the problems with PLD, Sword Oath is not one of them. Sword Oath is very strong, and a PLD OT is not THAAAAAAT far behind the other two tank's damage to the point where it's a problem. PLD MT DPS (along with other issues like situational ability bloat, and TP problems) is the problem.
    (0)

  7. #7
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    You realize that your auto attacks are faster than your gcd do you? 50 potency per auto attack is stronger than 50 potency per gcd.

    The change to Rage of Halone is just insane.

    Edit: As others have already pointed out, Sword Oath is already really strong. Paladins do not have a damage problem in Sword Oath, but in Shield Oath.
    (0)
    Last edited by Alphras; 11-10-2015 at 08:23 AM.

  8. #8
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    If anything, half the problem is that Sword Oath is TOO strong. The 50 potency per auto attack on top of lacking the -20% damage from Shield Oath makes the difference between the stances absolutely immense. When you couple this with the double whammy that a.) Paladins often need to be in their tank stance more than other tanks simply for the initial threat boost (unless you have a pet ninja) and b.) Paladins have to use a combo-breaking GCD to swap stances both ways, it makes the "theoretical" dps of a paladin on a dummy far beyond the real DPS in practise.

    Any DPS boosts to paladins (if they need any - I feel the Shield Swipe change might be enough if future content is less DPS-centric) should be universal and affect them as much in Shield Oath as Sword Oath, else you get the current situation where Paladin DPS in their tank stance is just so much lower than the equivalent tanks.
    (0)

  9. #9
    Player
    Alex_Lenderson's Avatar
    Join Date
    Aug 2014
    Posts
    272
    Character
    Alex Lenderson
    World
    Zalera
    Main Class
    Conjurer Lv 62
    Make their tank/support abilities better - make it so a TANK Paladin still does less DPS but is such a monster tank that healers can DPS more to offset it. I'd really prefer avoiding all tanks being fully equal in all aspects. Some SHOULD tank better. Some SHOULD dps better.
    (1)

  10. #10
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RussW View Post
    SE is all about bad game design, here we have a player trying to give his/her thoughts and you get your pants in a knot. Calm down.
    I didn't say anything upsetting or offensive. If you have any issues with anything I actually said I welcome posts that outline actual disagreements rather than utilizing hyperbole to distort things.
    (1)

Page 1 of 2 1 2 LastLast