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  1. #1
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60

    Proposed fixes for dyes by Yoshi-p (have your say!)

    Hello, for everyone too lazy to dig into the previous thread, Bayohne, our beloved malboro community rep, delivered unto us a post from Yoshi-p about the dye system and coloured gears.

    This thread has been made specifically so people can voice their wishes in regards to the two possible solutions proposed, namely

    The reasons that we have encountered our current problems are:

    ・The color variations currently set up for each gear item are not uniform
    ・The colors have been prepared using textures, so more colors cannot be prepared
    ・In terms of data, the same items with different colors are treated as different items, so it is difficult to add additional colors
    ・Eventually, gear stats and color will be re-implemented as unrelated entities (data will be eased through a Color ID system)
    ・We wanted to allow crafters to create items with different stats by altering similar recipes

    Our biggest mistakes were implementing colored items although the colors were not uniform and mixing colors with the concept of allowing crafters to create similar items with different stats. We should have spent more time developing these specs, and I apologize for the mistakes.


    There are 2 ways we can fix our mistakes.

    1. Add recipes for “Finished product + Dye” and add items for each additional color
    ⇒This is a temporary solution, but color and stats will be clearly separated
    ⇒The only problem is that it will take a long time to add all of the items

    2. Remove class restrictions for colored gear until the Color ID system is ready
    ⇒The number of items will not increase greatly, so this could be implemented more quickly
    ⇒Stats will have to be sacrificed for color choices (this can be balanced by Materia)


    We are considering the costs of the above two solutions.

    Personally, I prefer the 1st solution, but it would be implemented with patch 1.20 in this best case scenario, so at least until then, the current situation will continue.
    (This will also negatively affect our ability to add other content and recipes)
    The 2nd solution cannot be implemented in time for patch 1.19a, but it can be implemented soon after.
    (We are looking into the cost of this solution as well)

    We are sorry that we will continue to inconvenience you, but we will do our best to handle this issue as quickly as possible. Information will be posted as soon as decisions are made.

    Please continue to submit your feedback!
    So, what would you prefer them to do?

    I personally vote option 2, i'd prefer taking the minor stat hit from the coloured versions being unlocked, rather than have to wait til 1.20 minimum for option 1, and have to struggle through with the minimal amount of gear we have.

    So, Option 1 or Option 2?

    cast your votes!
    (0)

  2. #2
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Personally, I prefer the 1st solution, but it would be implemented with patch 1.20 in this best case scenario, so at least until then, the current situation will continue.
    (This will also negatively affect our ability to add other content and recipes)
    The 2nd solution cannot be implemented in time for patch 1.19a, but it can be implemented soon after.
    (We are looking into the cost of this solution as well)
    they will decide it by themself....why make a new thread now ? it doesnt deserver a 2nd thread
    (0)

  3. #3
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Shneibel View Post
    they will decide it by themself....why make a new thread now ? it doesnt deserver a 2nd thread
    because he asked for feedback.
    (0)

  4. #4
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Like I said before, none of them. They should disregard any temporary fixes and focus on what they are trying to push out of 1.20-1.21

    If they can get this Color ID System out within those patches, then props to them, but in the meantime, leave things the way they are for now, because heaven forbid they try to fix something now, another issue surfaces. (Ex. Loss of materia that is attached to specific armors.)
    (3)

  5. #5
    Player
    RethDaron's Avatar
    Join Date
    Sep 2011
    Posts
    200
    Character
    Rilfid Gallen
    World
    Goblin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nuru View Post
    Like I said before, none of them. They should disregard any temporary fixes and focus on what they are trying to push out of 1.20-1.21

    If they can get this Color ID System out within those patches, then props to them, but in the meantime, leave things the way they are for now, because heaven forbid they try to fix something now, another issue surfaces. (Ex. Loss of materia that is attached to specific armors.)
    If I had my say, it would be this. Keep everything with the dye system as is and focus all the development time on the Color ID system.
    (2)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nuru View Post
    Like I said before, none of them. They should disregard any temporary fixes and focus on what they are trying to push out of 1.20-1.21

    If they can get this Color ID System out within those patches, then props to them, but in the meantime, leave things the way they are for now, because heaven forbid they try to fix something now, another issue surfaces. (Ex. Loss of materia that is attached to specific armors.)
    Agree with this.

    Why must some of you insist that they rush things out, you know that in most cases when you rush something the job ends up half done, but then it seems some of you are happy with that as long as you can wear your favourite colour /sigh.
    (0)

  7. #7
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    In terms of data, the same items with different colors are treated as different items, so it is difficult to add additional colors
    LOLWUT!?
    Didn't their "Eorzea / making of a realm" promotional video elaborate for 10 minutes on how easy-peasy it was to recolor and modify gear? Are they now telling us: "Yes, it's easy to *make* new gear, but you'll never see it implemented because of the data load!" ?!?

    Like I said before, none of them. They should disregard any temporary fixes and focus on what they are trying to push out of 1.20-1.21
    This. It's a beta anyway, so no need to temp-fix the beta if it delays the substantially improved product. For a few months, I can live with my pink gaiters.
    (1)
    Last edited by Rinsui; 10-12-2011 at 08:36 PM.

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Rinsui View Post
    LOLWUT!?
    Didn't their "Eorzea / making of a realm" promotional video elaborate for 10 minutes on how easy-peasy it was to recolor and modify gear? Are they now telling us: "Yes, it's easy to *make* new gear, but you'll never see it implemented because of the data load!" ?!?
    To me it sounds like the way the game handles gear is that the texture and color is "baked" on. They can easily create new gear but the game as it is right now probably treats "Blue hat X" as its own item, whereas in order for freeform dying and customization to happen they have to rework the way the game works so that it treats it as "Hat X" and applies blue to it.

    Uh.. that might be a little confusing but hopefully you get what i mean.
    (3)

  9. #9
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    48
    I'm fine with 2, yeah i'd love new colors but i'd rather have new equipment and content then seeing characters running around wearing colors that make them look like Christmas lights.

    And not to go off topic but... when do we get a comment about this Power-Leveling fiasco?
    (0)

  10. #10
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Basic thoughts are :

    - Any Gear can be a selection of colours. So it is purely about looks.
    - Style/material effects stats (some how the material is shown by some section that Can not be dyed that is clearly visible but not more so then the main dyed areas.)
    (things with toad skin leather have a specific brown to there straps, same for sheep, steel, copper ect..)
    - Gems/Decoration show If it has a Bonus to elemental resists.
    - GC's Have exclusive Dyes (item is then locked to members of that company only)

    Oh and i am 100% against any sort of Temp Fix, its wasted time and resources.
    Get the final project finished ASAP, not spend weeks on some 1/2 job where we will lose all that gear a few months on anyway.
    (0)
    Last edited by Esk; 10-13-2011 at 04:12 AM.

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