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  1. #51
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Mindx3 View Post
    Hmmm yah i remember that, it wasnt as good tho, doubt they will go back to a similar xp formula as 1.18 as they dont want players going afk.
    well we will see what they do

    the "best" solution to everything is for exp to finaly start scaling like it does in most other games
    with exp gains the same for everyone in party, based on whoever is the highest level....


    but thats probly not what they did

    we will see

  2. #52
    Player
    b0ats's Avatar
    Join Date
    Mar 2011
    Location
    PWL
    Posts
    244
    Character
    Entaro Tassadar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    "Actions and abilities set to the action bar are now saved when changing classes.
    When changing to a class for which action bar settings have been saved, those settings will automatically be loaded. Any recast timers in place will not be reset by changing classes."

    thank you thank you thank you finnaly
    (1)

  3. #53
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Arcell View Post
    And now:

    Post 1.19a PLing

    2 groups, the low level group and the level 50(s) powerleveling them.
    The low level group engages an enemy (likely within 10 levels of their own), claims enemies, level 50 kills them and the low level group gets full EXP.
    I'm thinking that this might still be possible with a single group. Check it out:

    With the previous formula (pre 1.19) if a group consisted of lets say 1 rank 48 and 7 rank 1s and the 48 fought r45+ mobs the rank 1s got nothing because they were considered too low. However, if that same group fought rank 10 mobs, the rank 48 was considered too high so the rank 1s got all the SP.

    I suppose we'll have to try after the patch to see for sure what's possible now...
    (0)

  4. #54
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    I'm thinking that this might still be possible with a single group. Check it out:

    With the previous formula (pre 1.19) if a group consisted of lets say 1 rank 48 and 7 rank 1s and the 48 fought r45+ mobs the rank 1s got nothing because they were considered too low. However, if that same group fought rank 10 mobs, the rank 48 was considered too high so the rank 1s got all the SP.

    I suppose we'll have to try after the patch to see for sure what's possible now...
    I think xp will be killed if a higher level is in your group, how much higher idk...as for killing much higher mobs the xp will most likely be capped, and the low lvl runs the risk of being 1 shot so its not worth it
    (0)

  5. #55
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Arcell View Post
    And now:

    Post 1.19a PLing

    2 groups, the low level group and the level 50(s) powerleveling them.
    The low level group engages an enemy (likely within 10 levels of their own), claims enemies, level 50 kills them and the low level group gets full EXP.
    Why not just keep the R50 in the group. Sure the lower rank ones will take a small SP hit, but since most of them are within 5 ranks of each other, they'll still get decent SP.
    (0)

  6. #56
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sigmakan View Post
    Why not just keep the R50 in the group. Sure the lower rank ones will take a small SP hit, but since most of them are within 5 ranks of each other, they'll still get decent SP.
    Yep, small exp hit per mob, but HUGE exp boost per hour.
    (0)
    Last edited by Molly_Millions; 10-14-2011 at 12:43 AM. Reason: ...damn I can't type today

  7. #57
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I didn't see any mention of the issue causing monsters of different species to link.

    As fun as it is at times to have 10+ mobs hitting on your party I was hoping it would be fixed somewhat.
    (0)

  8. #58
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    if they fix the diffculty in leve's and the amount of xp you gain, this PL shouldn't be an issue.
    (1)

  9. #59
    Player
    XyonicS's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Elainial Treewisp
    World
    Cactuar
    Main Class
    Archer Lv 53
    Quote Originally Posted by Jinko View Post
    I didn't see any mention of the issue causing monsters of different species to link.

    As fun as it is at times to have 10+ mobs hitting on your party I was hoping it would be fixed somewhat.
    I thought that the link system was suposed to have the mob/s you are fighting be able to call for help once in the fight and it would not be restricted to the mob type. So the mob/s you are beating on can call for anything within range to come help.
    Well thats what I read for the 1.19 patch notes on linking.
    (0)

  10. #60
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Haledos View Post
    No more power levelling - thank GOD
    Oh it's still there, and honestly I don't understand why all the weak minded people are getting all upset over how other people play the game. It's a rather obvious display of immaturity.
    (2)

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