well we will see what they do
the "best" solution to everything is for exp to finaly start scaling like it does in most other games
with exp gains the same for everyone in party, based on whoever is the highest level....
but thats probly not what they did
we will see
My XIVPad: http://xivpads.com?2031148
"Actions and abilities set to the action bar are now saved when changing classes.
When changing to a class for which action bar settings have been saved, those settings will automatically be loaded. Any recast timers in place will not be reset by changing classes."
thank you thank you thank you finnaly
I'm thinking that this might still be possible with a single group. Check it out:
With the previous formula (pre 1.19) if a group consisted of lets say 1 rank 48 and 7 rank 1s and the 48 fought r45+ mobs the rank 1s got nothing because they were considered too low. However, if that same group fought rank 10 mobs, the rank 48 was considered too high so the rank 1s got all the SP.
I suppose we'll have to try after the patch to see for sure what's possible now...
I think xp will be killed if a higher level is in your group, how much higher idk...as for killing much higher mobs the xp will most likely be capped, and the low lvl runs the risk of being 1 shot so its not worth itI'm thinking that this might still be possible with a single group. Check it out:
With the previous formula (pre 1.19) if a group consisted of lets say 1 rank 48 and 7 rank 1s and the 48 fought r45+ mobs the rank 1s got nothing because they were considered too low. However, if that same group fought rank 10 mobs, the rank 48 was considered too high so the rank 1s got all the SP.
I suppose we'll have to try after the patch to see for sure what's possible now...
Why not just keep the R50 in the group. Sure the lower rank ones will take a small SP hit, but since most of them are within 5 ranks of each other, they'll still get decent SP.
Last edited by Molly_Millions; 10-14-2011 at 12:43 AM. Reason: ...damn I can't type today
I didn't see any mention of the issue causing monsters of different species to link.
As fun as it is at times to have 10+ mobs hitting on your party I was hoping it would be fixed somewhat.
if they fix the diffculty in leve's and the amount of xp you gain, this PL shouldn't be an issue.
I thought that the link system was suposed to have the mob/s you are fighting be able to call for help once in the fight and it would not be restricted to the mob type. So the mob/s you are beating on can call for anything within range to come help.
Well thats what I read for the 1.19 patch notes on linking.
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