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  1. #31
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Yay on the saved actions! Instead of five macros for the class, I can save on two macros worth (two to set up abilities that will never get swapped out, the other three to set up abilities based on role (DPS, Tank, Solo)).

    And if similar leveled parties are unaffected, great also! Viva la partae that works together, lives together!

    edit: Affordable low level gear?! YES!!! And I'm not just saying that because I questioned who was buying the 1000 gil priced low level items in the wards.

    Neat on the sheep. On a more selfish note, I hope the boars in Coerthas drop hides. That one spot in Treespeak made for good leveling at the time and served to fuel my leatherworking with aggressive melee-oriented mobs. But competing with a level 50 for it was less than fun.

    Quote Originally Posted by Raikki View Post
    [dev1024] An issue where the CAPTCHA required to perform synthesis was not being displayed.
    om12 that'll be the day of funness *thinks endearingly of Dungeon Fighter when the Captcha showed up during a boss fight*

    Patch 1.19b [dev1024] An issue where the CAPTCHA required to perform synthesis would trigger the User Account Control dialog box and result in an "Unable to detect DirectX device" error has now been fixed for Windows XP users. Windows XP users will now receive this error message too.
    (2)
    Last edited by Fiosha_Maureiba; 10-13-2011 at 10:53 PM. Reason: coherence and completing thoughts

  2. #32
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zenaku View Post
    Ya but would powerlevel and party exp still be slow enough so it would take you 2-3month to get 50 it seem they did not fix that part lol. So it seem i still can get 1-40 within 3-4 days of partying for over 7+ hours per day.
    That all depends on what kind of player Yoshi meant when he said 2-3 months.

    It currently takes 1,781,150 exp total to get one class to 50. If a player played only one hour a day for 75 days (two and a half months) they'd need only just under 24k a day to cap one class.

    So in other words, if a player can make at least 24k an hour, it'll take them 75 hours to reach cap. Which is about the rate I've seen for a standard party in the 20s and 30s.

    The 2-3 months statement was sort of ambiguous because we don't know who Yoshi expects to take that long, but it's been mentioned a lot lately.
    (1)

  3. #33
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I don't understand why mob hp and stats got nerfed 1-15.

    Completely baffling. Now I don't even get to use any WS's on them before they just fall dead when I breath in their general direction.

    The current balance just felt good. Not too slow kills, not too fast, some chaining was possible but not indefinitely. Fighting mobs 1-2 levels higher was feasible but not without its risks. When duoing I actually managed to get a spell or two off.

    Leveling 1-10 was slower in Rift than in this game.
    (1)
    Last edited by Betelgeuzah; 10-13-2011 at 11:03 PM.

  4. #34
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Quote Originally Posted by Quesse View Post
    I guess one-button crafting is working as intended.
    [dev6969] An issue where crafters were complaining of it only taking one button to craft has now been addressed, instead it now requires you to answer randomly generated algebraic equations each time you wish to use Wait, Rapid Synthesis, Careful Synthesis and Normal Synthesis.

    [dev6970] The icon for Mage Armor has been changed.
    (0)

  5. #35
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Vahzl View Post
    [dev6969] An issue where crafters were complaining of it only taking one button to craft has now been addressed, instead it now requires you to answer randomly generated algebraic equations each time you wish to use Wait, Rapid Synthesis, Careful Synthesis and Normal Synthesis.
    Mathematical savants are OP. Please nerf.
    (1)

  6. #36
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zenaku View Post
    Stoneskin? give enough time to nuke it still be slow but people always find a way.

    @Vahzl: it be a endless loop o.o
    Wouldnt stoneskin not take enough on say a 40 vs a 10? Tho that would be silly as best exp is 10 above but people do it to keep groups together. Plus you'd have to ensure everyone has it so you can make rotations. Thanks for tip PLing is back
    (0)
    Last edited by viion; 10-13-2011 at 11:13 PM.

  7. #37
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    wait, so based on this it seems like we might still be able to PL quite easily:

    An issue wherein the amount of EXP yielded was not adjusted properly when low- and high-level players were grouped together.
    Can anyone explain this to me? Before 1.19, we were able to have a level 50 and a level 1 in the same party. Then if we fought level 10 mobs, the level 50 char got no exp but the level 1 chars would. Is that still the case? Or is it more like if the level 50 gets normal exp, the level 1 will get none?
    (0)

  8. #38
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Molly_Millions View Post
    wait, so based on this it seems like we might still be able to PL quite easily:



    Can anyone explain this to me? Before 1.19, we were able to have a level 50 and a level 1 in the same party. Then if we fought level 10 mobs, the level 50 char got no exp but the level 1 chars would. Is that still the case? Or is it more like if the level 50 gets normal exp, the level 1 will get none?
    The patch is not live yet. I don't think anyone can explain how the changes were done exactly, only speculate. ^^;

    PL'in will continue as Yoshida still feels its ok to do it. Different, but will continue.

    Good to see changes and fixes done quickly. Good job Dev Team.
    (0)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  9. #39
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Molly_Millions View Post
    wait, so based on this it seems like we might still be able to PL quite easily:



    Can anyone explain this to me? Before 1.19, we were able to have a level 50 and a level 1 in the same party. Then if we fought level 10 mobs, the level 50 char got no exp but the level 1 chars would. Is that still the case? Or is it more like if the level 50 gets normal exp, the level 1 will get none?
    Basically exp will begin to degrade if members are outside the optimum range (+/-5 levels?)

    So now, as it was originally intended, a rank 50 in a party with anyone pretty much under 40 will cause no one to get exp. Meaning PLing must be done from outside the party now.
    (0)

  10. #40
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Holland View Post
    The patch is not live yet. I don't think anyone can explain how the changes were done exactly, only speculate. ^^;

    PL'in will continue as Yoshida still feels its ok to do it. Different, but will continue.

    Good to see changes and fixes done quickly. Good job Dev Team.
    What I mean is, I don't understand exactly what is being changed. It seems there is a bug of sorts that was introduced in 1.19 wherein you could have a level 50 and a level 40 in a party and if you fought properly ranked mobs for the level 50, the level 40 actually got more exp then the level 50. But, previous to 1.19 if two players one level 50 and one level 1 were in the same party and you fought mobs at level 10 to 15ish, the level 50 obviously got no exp, but the level 1 would get normal exp but at an alarming rate because the level 50 could oneshot everything. It sounds to me like the latter is still very possible.

    What I'm getting at is that it seems like they are not addressing PLing as it was pre 1.19, and instead are addressing a bug from 1.19. Does that sound right?
    (0)

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