I'm thrilled about the potion adjustments. Alchemy has been a craft with no soul for a long time now because of how few and useless their potions have been. I really hope this turns things around and gives me a reason to keep a supply of potions and ethers on hand.

The descriptions of the max potions and ethers makes me worried though, all the other potions give detailed explanations of what they do in gameplay terms. I worry that max potions aren't actually gameplay potions, but rather just ingredients for other items. When I first read the description for disosolvents I thought they had something to do with helping increase the chances of getting a certain kind of materia from converting gear, but it turns out their descriptions were purely for lore and not gameplay. I worry something similar might be happening here. I hope not though.