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  1. #11
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,344
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Doesn't is say they're also doing an infrastructure maintenance? :/ Be patient there's over half a day till servers are supposed to go live....
    (2)

  2. #12
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    Hm.....I work in an MMO company and a patch maintenance usually works like this:

    - servers go down
    - patch gets applied on the server
    - patch gets tested by the QA/GM Team
    - Possible issues get resolved (patch didn't get applied properly etc)
    - Patch is made available for people

    Not saying it is like this for everyone. I have a slow connection myself and don't look forward to patching but they will not make an untested patch available to people. What good would it be to apply the patch and make it available with issues? You never know what happens to the patch while it is being applied to the Live servers, there is so much that can go wrong. Be patient, I rather have them do it properly than end up with a broken patch that I have to download a 2nd time.
    (8)

  3. #13
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Yeah, but it's fully PvP with no respawns, the characters are boring, and it's incredibly grindy. You also have to micromanage clothing to deal with your temperature variable and there's those annoying hunger/thirst CDs.
    ... the hilarity is you kind of described my Skyrim file after I've modded it to all hell. >.>
    (2)

  4. #14
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Ya, infrastructure is definitely gonna cause patch to come later.

    This is my guess as to what they need to do.

    "work on Infrastructure"

    "Implement patch"

    "Test Island Exploration with 9 groups entering at different times"

    "If there is an issue tweak with Infrastructure to figure out issue"

    "Implement Patch again"

    "Try Exploration again"

    "Rinse and repeat til they are certain there are no issues"

    The reason I'm assuming Island exploration is because this content is one that treats instances differently from all other content that has been released. All content so far has had instances with a global timer, the moment of first entry and the exit time never change. Enter dungeon halfway, then you have the same amount of time left as the first person who entered. With Island exploration however you have 9 groups, 3 groups could share the same time but it's assumed that at most there will be 9 groups on 9 separate timers from entry meaning that if they want to make sure it's done right they have to be certain that they don't run into an issue where groups that enter after the first don't have the same timer as those who enter later on.

    You wouldn't want to be group 5 entering 40 minutes since the instance opened and being given only 50 minutes to explore, that would suck and that's the part they need to adjust for the servers to handle the variables of different people having different timers on their instance duration.

    The other thing to handle is how the dungeons refresh, these open instance will most likely have triggers to reveal bosses but see if three groups are in alrdy they might of beat a boss already and they have to make sure it's setup where the triggers for these bosses reappear right away/enemies respawn but since this does go across multiple servers and it's done through an instance, they are most likely deciding whether these instances will be open indefinitely or if they close after time and new ones are created as time progresses.
    (2)

  5. #15
    Player
    AnaviAnael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    There is an outside, or is that part of the patch?
    Actually, it was a part of the original game. Most of us went through it once, didn't care for it, then stayed all day in our Duty Finder basements.
    (3)

  6. #16
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,766
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Well, they'll have done a lot of the testing already on their sandbox servers, in regards to merging alliances in zones and such. The time to fix major problems with that was weeks ago.

    Ideally, they'll fire it up and it'll work as intended. If it doesn't work as intended, it means they forgot to load another component from the merged build or someone dropped the ball horribly during alpha testing last month and would likely get fired.
    (3)

  7. #17
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Catwho View Post
    Well, they'll have done a lot of the testing already on their sandbox servers, in regards to merging alliances in zones and such. The time to fix major problems with that was weeks ago.

    Ideally, they'll fire it up and it'll work as intended. If it doesn't work as intended, it means they forgot to load another component from the merged build or someone dropped the ball horribly during alpha testing last month and would likely get fired.
    Yes, the main testing should definitely done and they should know everything is working on the test/sandbox server.

    However, patches are unpredictable. Believe me when I say, a part of the patch not applying properly can literally mean hours of lost time. Ideally, it should work. Realistically, something will always go wrong.
    (4)

  8. #18
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Yeah, but it's fully PvP with no respawns, the characters are boring, and it's incredibly grindy. You also have to micromanage clothing to deal with your temperature variable and there's those annoying hunger/thirst CDs.
    The NPC AI leaves much to be desired and most creatures don't drop any loot.

    Every time I try to PvP the GM's show up. :c
    (6)

  9. #19
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    It's been 11 hours since game servers went down.

    If SE is not 100% certain that the patch they're about to deploy works like a charm (internal testlive server tests for the past week to make sure no errors happen), why would they even take the servers down in the first place? I swear, if they're running their "Does this work?" tests on the live servers they are REALLY doing things wrong.
    (0)

  10. #20
    Player
    Wade's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Wade Tonare
    World
    Lich
    Main Class
    Warrior Lv 70
    Ah but every patch is incremental - so let everyone download GB's of data then if there's a bug download MB's (or KB's) of data to fix it. As people say - zero excuse to not put the patch up early: servers are down.
    (0)

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