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  1. #1
    Player
    Alleo's Avatar
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    Jul 2015
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    Light Khah
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    Moogle
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    Arcanist Lv 91
    First: Thanks Alisa180 for your answer. I will post mine in a spoiler because it so big and kinda off topic. Please note that this is only my opinion and I know that I am probably in the minority with that. Also I am sorry for my bad English X_X Its not my mother tongue so hopefully it wont sound so bad and I have a hard time to express myself.

    Yes that one quest was a quite big hint that the soul is still there after death but the problem is, that this is quite the contrary to what the main quest told us about it. I don't have any dialog I can post and I only now it about the German version but there is one point in the story where the Scion discuss the way the afterlife works or better the way that the Ascians escape their fate.

    In this they showed that the soul becomes part of the great lifestream and maybe one day parts of it will go back and be reborn as another person. Later also we have the situation with Y`shtola who was in the lifestream for a short time but she said that she had a hard time to keep herself together.

    These two things show me that this version of the afterlife does not include any kind of heaven. And that its quite likely that anyone that dies loose their own self and be united with the stream only to maybe one day be reborn again as a completely new person.

    The alchemy quest line was quite surprising for me because it showed something different from that and I am not sure if this was done to show us that maybe there is more to it than the Scions know or if it was some kind of mistake from SE.

    If the version of the Scions is true than its even more harder for me because in other games where they keep it ambitious (which I like the most ) you can make up your own version but in this you are straight told what is going on after death.

    Still even if in some kind of strange way they have some kind of afterlife it would still mean that we as the players wont truly see him again which is still kinda horrible for me..

    Now onto the rest of your post

    For me a death done only for emotional impact feels always cheap in a way. If the character dies so you can defeat an evil or if their death is the only way to let you life (an in this situation we could and should have defended ourselves..) or if their death truly changed the story than I can at least accept it. But death just so that we can have a personal reason to go after someone or that they can show how bad war is or to just to have us feel some emotional pain leaves a really bad taste..If he would have taken an enemy with him or if he like Moen, gave is aether so that we could defeat a Ascian for good than it would have been not that harsh. (But still very sad T_T) But killing someone of to create a feeling of vengeance and hate for another character is really the easiest way to do that and with that feels kinda cheap .

    [And yes I know that a lot of people die without reason in the real life, but I don't want those deaths in a video game or book. I am mean how bad would it be if for example Aymeric dies because he slipped on the stairs or Thordan died of a heart attack thanks to his old age xD]

    Why do we truly need such a personal reason to go against Thordan? Wouldn't the threat that he and his knights pose as primals not be enough? Just the thought that if they will win that they would slaughter countless innocent dragons and people alike should have been enough to get such a feeling.

    We never needed that much of a reason before and just because your character may feel a little bit annoyed to do everything other ask for them does not mean that we wont go against primals and other big threats to defend innocent people. Its the ones that use us for things that they easily could do themselves or that risk their lives for something small with the knowledge that we will save them, that annoys the WoL.

    I can understand that his death was the beginning of change in the characters of his brothers and that we one day might remember him and that it will help us. But for me it would have been better if he had been quite injured which would have him helpless for the whole 3.x story which would have been a chance for his brothers to shine. Maybe they could have injured him permanently so that they would have a reason to not include him that much anymore but he would have still been there so that we could visit him. This could have given him some new character development too. This is probably harder to write in the story than a character death but it would have given the devs the chance to include him in other things in the future outside from all the fighting like events.

    Maybe I am just so sour because we already lost some dear people and I fear we will loose even more. I am just not a fan of death especially if there are my favorites and maybe I am also still a little salty that we at the same time did not loose a single Scion after all that happened at the end of 2.55 but that we had to loose Haurchefant and Ysayle instead . Why always the characters with the most development? T_T

    So yes deep inside I would have no problem if he is somehow able to be alive again. Maybe after a really long hard quest line or maybe he was chosen by the Mother Crystal to be her version of the Ascian. (Yes I know it quite impossible but one can dream right? xD)

    Sorry again for this big off topic post ^^;

    Now it seems that either I am really blind or that the including of this bastard surname is a English thing only? I have read his minion description again and could not find any mention of this surname. I sadly don't remember if the name is part of the German description of this picture but I at least cant remember something like that.

    I am now kinda curious what his Japanese description is? Since the English one seems to be coming from GoT?
    (3)
    Last edited by Alleo; 11-25-2015 at 10:33 PM.

  2. #2
    Player
    Ayuhra's Avatar
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    Ayuh'ra Bajhiri
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    Mateus
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    Dancer Lv 90
    Quote Originally Posted by Alleo View Post

    Sorry again for this big off topic post ^^;

    Now it seems that either I am really blind or that the including of this bastard surname is a English thing only? I have read his minion description again and could not find any mention of this surname. I sadly don't remember if the name is part of the German description of this picture but I at least cant remember something like that.

    I am now kinda curious what his Japanese description is? Since the English one seems to be coming from GoT?
    I would imagine "Greystone" is in all versions because it's also the name on his memorial stone. It's in Eorzean script and hard to read because it's low res but it's there.
    (2)

  3. #3
    Player
    Alleo's Avatar
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    Light Khah
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    Moogle
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    Arcanist Lv 91
    Quote Originally Posted by Ayuhra View Post
    I would imagine "Greystone" is in all versions because it's also the name on his memorial stone. It's in Eorzean script and hard to read because it's low res but it's there.
    Thx for the info Ayuhra tried to read the stone once but gave up after some time Really hard to read xD
    (0)
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  4. #4
    Player
    Anonymoose's Avatar
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    Anony Moose
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    Excalibur
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    Arcanist Lv 100
    As far as I can tell, it's actually not mentioned specifically on any of the other minions. Eorzean = English, however, so the memorial is a blanket on every canon.

    They all say the same thing otherwise, though. Stephanivien, the eldest son of House Haillenarte, commissioned a mammet programmed to mimic Haurchefant as a memorial to a great knight that fought to the death to protect his friends and countrymen.
    (5)
    "I shall refrain from making any further wild claims until such time as I have evidence."
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  5. #5
    Player
    CyberForte's Avatar
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    Aug 2015
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    Ul'dah
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    Zaekerial Stormfury
    World
    Faerie
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    Dark Knight Lv 70
    Quote Originally Posted by Alleo View Post
    For me a death done only for emotional impact feels always cheap in a way. If the character dies so you can defeat an evil or if their death is the only way to let you life (an in this situation we could and should have defended ourselves..) or if their death truly changed the story than I can at least accept it. But death just so that we can have a personal reason to go after someone or that they can show how bad war is or to just to have us feel some emotional pain leaves a really bad taste..If he would have taken an enemy with him or if he like Moen, gave is aether so that we could defeat a Ascian for good than it would have been not that harsh. (But still very sad T_T) But killing someone of to create a feeling of vengeance and hate for another character is really the easiest way to do that and with that feels kinda cheap .

    [And yes I know that a lot of people die without reason in the real life, but I don't want those deaths in a video game or book. I am mean how bad would it be if for example Aymeric dies because he slipped on the stairs or Thordan died of a heart attack thanks to his old age xD]
    While I agree that meaningless death is a Very Bad Thing in fiction--personally, for me, what kills A Game of Thrones is the constant character suffering and death to the point that it becomes very blaise--I would call Haurchefant's anything but meaningless. Certainly we could try to argue that he didn't need to protect us, but there's no certainty in that. Indeed, given Haurchefant's general role, a shield-bearing warrior who can cast cure spells--he seems pretty close to a paladin, which is essentially the sturdiest role that a Warrior of Light can take on in FFXIV, and still the aetherial lance was enough to break his shield and pierce armor. And the fact that he could only react fast enough to throw himself in the way, not push both himself and us to safety, suggests that there was very little time to react, if we would've been aware of it in time to react at all. So I would say the danger that Haurchefant saved us from was very real.

    That, though, is not the main point to me, nor even the emotional reaction. At least not directly--while his death serves to inflict a bitter wound upon both our player and us as a reader, I would argue that the true function of this is not pain for pain's sake but rather pain to remind us of the cost. From the very beginning, where our first defeat of Ifrit still came at the cost of those who had been successfully tempered around us before confronting him, FFXIV has made a point that victory doesn't come for free. Again and again our victories have been bought at a dearly bitter cost, and this fact is, to me, narratively very important. If we had simply won every time, without the price we paid each time, then our character would very quickly rise to the status of mary-sue, which isn't compelling at all.

    No, there must be a cost for such ceaseless victory. Indeed, even for something like what happened in Ul'dah at the end of 2.55, there has been a price. Each time we have found one of the remaining Scions thusfar, their survival came at at cost. Y'shtola lost her sight, while Thancred lost his magic--we can only guess at what cost Yda, Papalymo, and Minfilia will prove to have paid when we find them as well, but I am almost certain that they, too, will have suffered something for the survival. Raubahn lost an arm, and even Nanamo--who I would argue should've stayed dead, despite that I very much like her as a character--not only lost much of her idealism for having survived, but also was forced to allow the Syndicate's continued existence.

    I would argue that, unlike Haurchefant, Ysayle could never have been that cost, because, by the time she died, she was already broken in many ways. No, while Haurchefant came to the battle in which he died with the hope and expectation of victory, full of optomism, Ysayle came to her final battle with a sort of resignation. In her own words, she called upon Shiva "one final time," having made peace with her own death and accepted it. In many ways, I would argue that she chose to die, as I was significantly underwhelmed by her performance against the Gration. I can only attribute this to the fact that she had not only come there to die and make her death worth something, but because she chose to lose when victory would've meant staining her hands with the blood of countless Garlean soldiers. Ysayle's loss could not be a price because its bitterness was tempered by her acceptance and even choice of it, while Haurchefant instead left a gaping wound that nothing, not even vengeance, could so easily salve.
    (9)