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  1. #1
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80

    4 Man dungeons and whm DPS

    Yeah, this probably does not need it's own thread, but I am struggling to be consistent with my dps. Does it just come with running the same dungeons over and over again? I am still fairly new, still doing hard mode dungeons for the first time.
    I do pretty well with the whole CS takes 2 gcds and such, but what it really comes down to is how low to let the tanks health go before I should heal again and knowing when incoming damage will happen during trash pulls. I will be up and ready to start doing fractal and neverreap after the patch and just want to do my part. Any help is appreciated.
    (0)

  2. #2
    Player
    NamoNanamo's Avatar
    Join Date
    Aug 2015
    Posts
    122
    Character
    Mimifu Mifu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Divine seal+Regen+Asylum+One heal if the tanks need.
    Switch Cleric stance
    Switfcast Holy=> Aero=>Assize=> Spam holy=> Stone III when 2 add left.

    Tanks is low hp=> benediction if you want dps more
    =>Switch cleric stance off and Tetra/Cure/regen

    Repeat. But the most important thing IS TO ADAPT. Paper tank, don't try to dps unless you are sure you can.
    (5)

  3. #3
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    It comes with experience. When below level 60 it can be a little tough, but generally you want to put you hots (asylum included) on the tank and then aero iii, holy spam + assize. You will learn how fast the tank's HP drop after you gain some knowledge of the dungeons.
    (0)

  4. #4
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by BorisDaBlade View Post
    I do pretty well with the whole CS takes 2 gcds and such, but what it really comes down to is how low to let the tanks health go before I should heal again and knowing when incoming damage will happen during trash pulls.
    IMO "how low" is the wrong idea here because that is going to vary depending on the tank and the size of the pull. Also, delaying the de-activation of cleric stance doesn't necessarily mean that you will spend less total time out of cleric stance. The amount that you need to heal for a given fight won't change because of delaying CS. The focus should be on using the most time-efficient healing on trash.

    Towards the start of a trash fight as a general rule of thumb, I wouldn't wait any longer than regen duration and any shorter than the tank being low enough on HP that a cure II would have its full effect.
    (0)

  5. #5
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    Just a note a lot of healers don't seem to realize: You can hit CS at anytime during a cast and it will automatically deactivate/activate when said cast is done. Don't ever spam the button, as this will lead to CS fail moments.
    (2)

  6. #6
    Player
    Aillith's Avatar
    Join Date
    Mar 2015
    Posts
    138
    Character
    Aillith Odendaal
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    'Adap't is the key word - Namo has hit it on the head.
    For healer, it's best not to have a 'rotation' or only heal when tank gets down to x amount of HP left - there are too many variables (Tank, party, duty, pull style, battle length)
    Instead, have combinations of skills in mind to suit particular situations and then use them as you need them, to suit your aim and the needs of the party.

    As a WHM, there are some parties that run so smoothly I can let the regens and asylums do the healing while I pretend I am a dps.
    I might do the exact same dungeon next run and not dps at all because the tank is as sturdy as a staw house. Most parties run in between the two extremes depending on the party performance itself.
    (0)

  7. #7
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I noticed that you aren't 60 yet according to your Lodestone, so take some of the advice given in this thread with a small grain of salt because some of it is more applicable when you massively over gear the content you're in which you aren't yet due to your level.

    With that being said, a lot of what is said here can be translated to lower levels, you just might need to be a bit more reserved about it. I'll just reinforce what's said with a few general tips and a few WHM specific tips.

    General Healer DPS Tips

    Your ability to DPS as a healer is a function of your party's skill, gear, and knowledge level and the size of the pack that is being pulled. In some cases, the only thing that you can do is heal as hard as humanly possible if your tank is a paper tank in full STR gear/bonus points and doesn't care anything about cooldowns and DPS who don't know anything about their AoE rotation. In other cases you'll have the party blessed from the heavens itself and all you'll need to do is fire off a few HoTs and Tetragrammaton (your level 60 ability) here or there to keep the health train rolling. As mentioned before, adaptability is key. A good rule of thumb is to see how the party reacts to the first pull and judge accordingly. Also, giving yourself a MP buffer based on what you see can be helpful as DPSing can drain MP fast and the last thing you want to do is put yourself in a position where you can't heal effectively due to lack of MP.

    Specific WHM Tips

    WHM has the largest raw healing toolkit in the game. For WHM, it's not a matter of outputting healing, it's a matter of outputting healing in the least wasteful way possible. This way you have a staggered amount of healing that you can take on a pull-by-pull or fight basis. A few small things to keep in mind as a WHM
    • Asylum + Regen is 250 potency of healing/tick (62.5% of a normal Cure/tick). Asylum by itself is fairly lacking but when combined with Regen makes for a fairly potent healing combination over time. Make sure it's positioned in such a way where the tank can make use of it and maneuver in the bubble appropriately to dodge oncoming AoEs. Just keep in mind not all tanks are aware what the bubble does and may not stay in it so react accordingly.
    • Regen takes a snap shot of all your healing buffs and at the time of application. Use this in conjunction with Divine Seal to extend the duration of a buffed Regen near the end of Divine Seal's duration for a 30s+ enhanced Regen
    • Because Tetragrammaton and Asylum are ability-based healing, they aren't affected by Divine Seal. Plan accordingly.
    • Fluid Aura is a great DPS ability but it has a knockback effect that can actually reduce overall party DPS. Use it on mobs that are either about to die or immune to knockback to reduce disruption to the party DPS.
    • Holy has a 4 second stun making it one of the best mitigation tools in the WHM toolkit against Trash (unless they're immune to Stun). When including diminishing returns, three Holy's can achieve 7 seconds of stun. However if you cast Holy back to back the second stun will generally be "mitigated" due to dimishing returns so you want at least one filler between the 1st and 2nd Holy. Usually this comes in the form of Aero III though Swiftcast Holy into another Holy also gives enough spacing too.
    • Aero is less damage / GCD than Stone III is. However, Aero makes good "filler" when you need to use an oGCD ability like Fluid Aura or Assize or if you need to save some MP as Aero is greatly more MP efficient.

    Happy rock throwing!
    (3)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by NamoNanamo View Post
    Stuff!
    Going to put in another good word for this post.

    So, I get a squishy-as-hell i145 DRK on his first run through the expert dungeon? Yeah, I'm not DPSing that. Tank is so geared a Regen will heal him through anything? I just may end the dungeon as top DPS.

    2 more quick points: Eye for an Eye is useful. If Tetra crits, (sometimes) you can immediately drop back to cleric without needing to lose a single GCD not DPSing.
    (2)

  9. #9
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    Thanks for all the input everyone. I will keep the adapt to the situation in mind.
    I tend to over heal a lot atm, so the holy spam won't work for me until I get more mana efficient. However,I do think having aero in as a filler during dps and using asylum more may help that.
    I have been doing a lot of leveling df to which I am severely over geared for, but it's been keeping me from using my whole toolkit.
    (0)

  10. #10
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    Also about the CS off click. I have noticed that if I try to click it off right after a stone cast, it won't register. Almost lost a couple of tanks to trash because of it, lol.
    (0)

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