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  1. #21
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by KeluBehemoth View Post
    MCH does particularly bad in roulette because of how it's designed. Boss invulnerability phases. Phase changes. Mobs dying too fast. The entire job is built around wildfire which doesn't work well in 4 man content
    Would be nice if machinist could fire of wildfire early it's they know they won't make the timer for it to for off.
    (0)

  2. #22
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'd say BRDs are more useful than MCH in DF mostly due to foes req. If you manage to team up with a smn/blm and a healer that likes to dps
    (0)

  3. #23
    Player
    Viar's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    93
    Character
    Ria Arrow
    World
    Cerberus
    Main Class
    Bard Lv 60
    Pretty sure Foe directly affects DRK's enmity generation in pulls. Unleash is insane.

    Anyway, there are still way too many rangers who just don't want to play Foe.
    (1)

  4. #24
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by KeluBehemoth View Post
    MCH does particularly bad in roulette because of how it's designed. Boss invulnerability phases. Phase changes. Mobs dying too fast. The entire job is built around wildfire which doesn't work well in 4 man content
    The only boss in dungeons at the moment that wildfire is an issue with is the first one in Neverreap. Any other boss and any other pull a tank makes, wildfire is a non issue to a skilled machinist. If it is an issue, then that is entirely down to the players skill with the class and not the class itself. Mobs dying too fast made me giggle, as you obviously didn't read my previous post in this thread about machinist aoe dps in dungeons.
    All in all, what your posts have described is a bad player playing machinist and not an issue with the class itself.
    (1)

  5. #25
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Behb View Post
    A bad smn will do 750 for example.
    Unfortunately no.
    Just the other day saw a SMN who did run-wide average 500 dps. Melee with 400-500 dps are common too.

    Quote Originally Posted by Griffeth View Post
    The only time that I groan is when its double MCH or MCH + BRD runs. Those seem to take a little longer than normal and that's just the nature of the beast when running with double support base classes.
    If BRD and MCH both can pull 1k+ on bosses and 1.5k+ on trash pulls, run will be faster than any usual DF roulette, and those number are not that hard to achieve for both classes. Me with friends did some runs with WAR+WHM+BRD+MCH and they weren't slow by any means.

    Quote Originally Posted by myahele View Post
    I'd say BRDs are more useful than MCH in DF mostly due to foes req. If you manage to team up with a smn/blm and a healer that likes to dps
    99% of bards don't bother with Foe in roulette parties.
    (1)

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