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  1. #1
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by AskaRay View Post
    Oh true, forgot about that...
    I wish it would get a damage buff. I'd rather not go back to the proc chance (unless they make it a better proc chance than before...make it like 50% to trigger QN or something IDK) but something has to be done since I love the animation but it's useless unless you're very very lazy
    Ast has it worse then Brd though, it's like they didn't even look at all the complaints about that class.
    (0)

  2. #2
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    The difference between Quick Knock and Wide Volley is range and area of effect. Quick Knock is a short range cone whereas Wide Volley is a smaller radius Rain of Death. I don't use Quick Knock much, despite being cheaper, for the very reason of it's short range.
    (1)

  3. #3
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Gilraen View Post
    The difference between Quick Knock and Wide Volley is range and area of effect. Quick Knock is a short range cone whereas Wide Volley is a smaller radius Rain of Death. I don't use Quick Knock much, despite being cheaper, for the very reason of it's short range.
    Quick Knock can hit everything depending on your positioning, you shouldn't be too far away for it to only hit a few things. You're also doing less damage using WV I just tested the tp cost and I only got 8 WVs off and 10 QNs since you get auto tp back in combat. If we didn't get auto tp WV would only be able to be used 6 times 1000/160=6.25 and QN would be used 7 1000/140=7.14. You might want to reconsider using QN over WV.
    (1)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I almost never use Wide volley, lol. Quick knock is cheaper, and I find it just as easy to use.
    (1)

  5. #5
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    How about deleting some skills then adding their ability properties to another move.
    (0)

  6. #6
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zeonx View Post
    How about deleting some skills then adding their ability properties to another move.
    Which skills, exactly? And while that may work at max level, I doubt leveling players will enjoy having eight or twelve levels with no new skills at all.
    (0)

  7. #7
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Moonleg View Post
    Which skills, exactly? And while that may work at max level, I doubt leveling players will enjoy having eight or twelve levels with no new skills at all.
    Maybe combine Inner Beast/Fell Cleave and Steel Cyclone/Decimate to one button each
    (1)

  8. #8
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,830
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Its been argued in a bunch of bard threads, but I still feel WM needs some extra tweaking to make up for the reduced mobility.
    BRD's utilities dont make it THAT special that it still has to be roughly 15-20% less dmg than every other DPS class.

    SMN's move around just as much as BRD's do now and yet their dps output is on par and sometimes better than other DPS classes. Once SMN's dots are cast they have just as much freedom to move as a bard with or without Wanderer's Minuet and still pull decent numbers. (There's a thread regarding WM's DPS gains vs loss and I'll link it later if I can find it again)

    Even at 60 I still see a lot of other bards who refuse to use WM because the DPS loss and gain from the ability isn't enough to warrant their lost mobility. As much as this bothers me because Ive learned to use WM, I cant blame other bards for not using it. If I knew I wouldn't get yelled at for it, I'd likely never use it either. It just doesnt FEEL worth it yet. One of the easiest ways I can see to fix the issue with WM, is to remove its Recast timer or shorten it to a 3-5second recast. This would allow Bard's to stance dance more effectively and push out better numbers and still allow us our mobility when we need/want it.
    (3)
    Last edited by Vespar; 11-09-2015 at 03:24 PM.

  9. #9
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Vespar View Post
    Its been argued in a bunch of bard threads, but I still feel WM needs some extra tweaking to make up for the reduced mobility.
    BRD's utilities dont make it THAT special that it still has to be roughly 15-20% less dmg than every other DPS class.

    SMN's move around just as much as BRD's do now and yet their dps output is on par and sometimes better than other DPS classes. Once SMN's dots are cast they have just as much freedom to move as a bard with or without Wanderer's Minuet and still pull decent numbers. (There's a thread regarding WM's DPS gains vs loss and I'll link it later if I can find it again)
    If only they looked into like they said, instead we get useless tweak to SS. So many classes have balancing issues and odd skills, it's very concerning to me that they are letting the balance slide, yet they change the difficulty of the fights to work around their initial imbalances.

    When I play Drk I actually use a mix of health and strength build, since I don't take much except for friends and fc mates, when I run the Vault and get a Ast the fights either go smoothly if it's a experienced player, but if it's not the battles are long and tough because of the skills the Ast is working with, players complain they're under preformed classes and the massive rng factor to the class doesn't help.
    (1)
    Last edited by Jetstream_Fox; 11-09-2015 at 03:37 PM.

  10. #10
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,830
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jetstream_Fox View Post
    If only they looked into like they said, instead we get useless tweak to SS. So many classes have balancing issues and odd skills, it's very concerning to me that they are letting the balance slide, yet they change the difficulty to the fights to work around their initial imbalances.
    I wont deny we needed a fix for Straighter Shot, but there are for more underlying issues with Bard than just SS.
    It's not just bard that needs some fixes either (obviously). There are a few classes out there that could use some much needed re-balancing. BLM, PLD, and AST to name a few. Heck not all of the fixes we need are balance issues. :P
    MCH really needs a fix to its leg animations. What the heck is up with their stationary legs while the upper torso does all the moves. Looks very.... wrong somehow. Even when you shoot a gun or a pistol in real life, your legs/feet pivot. But MCH just stands there both feet rooted to the floor. :P (Oh and MCH can be fairly RNG I've heard, so they could use some fixes to GB maybe to compensate for their potential lacking in DPS too)
    (0)

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