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  1. #31
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I'm so sick of roulette expert , but so fucking sick of doing the same shit over and over 239483290840923749237923784079328 times for cap 450 tomes, because i can't get tomes without doing expert (80-90 tomes)
    (4)

  2. #32
    Player
    Jasmine_Aurelia's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Jasmine Aurelia
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by shanian View Post
    this is a game that is supposed to apeal to everyone in one way or another, so you're saying its fair for the ones that actually enjoy a challenge be cheated out of it just because other people cannot do it? you have plenty of easy, and normal dificulty stuff around for casual players. theres no reason to remove the few hard features that exist nowadays.

    that's exactly what he's saying, and I'd agree!
    (0)

  3. #33
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reaperking386 View Post
    3. FF11...Sigh... is the most unbalanced game with the most ridiculous end game requirements that I have ever played. The Exp attributes were a terrible idea. They punished new players and casual players in end game content for lack of time invested in farming exp for the merits to be able to get into raids. They will always be picked over by a guy who has merits compared to someone who does not.
    I ran the top endgame guild on a server for years in XI downing everything except AV pre-abysea.

    I asked for people to have a few merit abilities/spells. As for the other 95% of merits I couldn't care less because it didn't matter. All content except 2 fights could be cleared in entree endgame level crafted gear.

    The statement that people were picked over due to merits is complete BS. The game did not work like that at all. No one was left out in XI, the whole guild at once was included in almost all the content.

    The main thing an endgame guild wanted in order of importance:

    1) Playtime
    2) Job diversity
    3) Access to all content
    4) Gear for the job. The higher level the guild the higher the requirement

    People can hate all they want, but XI had one of the best designed endgames in the market even until this day.

    BIS gear came from hnms, 6 man content, Quest, Dungeons, Instanced Boss fights, 3-4 man content, 24 man content, 64 man content, stuff that took 3hrs, stuff that took 15mins, Crafting, Main Story. And the content was relevant for 4+ yrs in most cases.

    And not counting NM camping at all you had over 60 different endgame things you could do that Dropped relevant stuff to the progression of your character after a few expansions.

    Were jobs unbalanced, yea. But people are not asking for jobs they want the content elements.
    (7)
    Last edited by Xatsh; 11-09-2015 at 06:03 AM.

  4. #34
    Player
    Allegrian's Avatar
    Join Date
    May 2015
    Posts
    29
    Character
    Allegrian Riki
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I think the main problem is having only 4 bosses. In WoW, at least until MoP, you had between 6 and 12 bosses per patch.
    (0)

  5. #35
    Player
    Yonanja's Avatar
    Join Date
    Nov 2015
    Posts
    102
    Character
    Yona Lightbringer
    World
    Cerberus
    Main Class
    Paladin Lv 70
    I'd love it if they simply remade the expert roulette into a "Every dungeon roulette" instead. You're getting higher rewards from the tokens than you get from the dungeon anyways, and I would like to point out that some of the lowlvl dungeons are actually harder to do while synched than Neverreap and Fractal. Would make the roulette feel alot less like a chore, and would also help out lowlvl players ques quite a bit.

    Altho, I think the whole tokensystem like it is now should just be thrown out. It shouldn't give higher rewards than the current content does, it should give at highest the tier below current. I know that it basicly does this now, but at the start of the expansion it made no sence at all, giving ilvl 170 (easily upgradable to 180) gear for running dungeons that drop 160 gear, dungeons that at the time (and currently) is supposed to be the "hardest" lightparty content. Entry gear for Alex normal should have been 160 and maybe the weapon from bismarck, that in this case should have been 165/170, and normal alex should have dropped/given 170 loot. But the expansion pretty much dropped two sets of tiers from the start (160&170) due to easy law and upgrades for those.
    (1)

  6. #36
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    I thought the new airship exploration will reward high level gears with randomize stats to give us more options when it comes to gears? Overall we have plenty of gears from 170-200 and soon 210. Hopefully gears do not last 4 years in this game. FF14 is NOT FFXI, as much as there are many good things about FFXI, that game has the worst system ever. It is extremely unbalanced, and favor certain jobs above everything else. They might as well delete half the jobs in FFXI since no one uses them as viable "endgame jobs".
    (0)

  7. #37
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Yet when alex became 2 modes with the 1st mode being super accessible and easy with story mode in mind, only about half even bothered to see it, as opposed to 'content for minority' with proportionate number of clears for coil. Blabber about the economy of content production all you want, as far as I'm concerned, alexander normal failed its purpose.
    Half is more than THEY expected, so it didn't fail to me. People who didn't go are either too new to have the ilv, or never gonna do 8-man stuff they don't have to (they'll do HM to unlock lv 60, but not EX).

    I'd love it if they simply remade the expert roulette into a "Every dungeon roulette" instead. You're getting higher rewards from the tokens than you get from the dungeon anyways, and I would like to point out that some of the lowlvl dungeons are actually harder to do while synched than Neverreap and Fractal. Would make the roulette feel alot less like a chore, and would also help out lowlvl players ques quite a bit.
    You get 40 from the dungeon itself, 35 from roulette. If you did roulette and you didn't get Neverreap or Fractal, you'd need to run it 12x a week to cap. Essentially, you'd have to run roulette AND Fractal, or Fractal x2, per day, 6 days. If you don't do savage or alex NM.
    (1)
    Last edited by SchalaZeal; 11-09-2015 at 07:48 AM.
    Summoner first, Scholar second...but mainly crafter.

  8. #38
    Player
    anguel's Avatar
    Join Date
    Nov 2012
    Posts
    200
    Character
    Anguel Wyvern
    World
    Shinryu
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SchalaZeal View Post
    Scheduling 6 hours straight on multiple evenings a week on hypothetical fights you might not even get to see (because someone else claims it) is not my idea of fun.
    oh so for you grinding dungeon like a pure "no-brain" is your definition of "fun" ?

    probly, someone else could claim the sayd boss, but THAT it what made the game fun, explosion of joy !!, or even infuriating ...
    it gave some challenge,
    and ppl with best organisation won
    (and on the server where i was, we agreed with other LS on schedule not to disturb other ppl, farming time)


    and you say lock 6hrs, BUT GOD, DO WE EVEN HAVE SOMETHING WORSE SPENDING 6HRS ON ENDGAME CONTENT ATM ????????
    let me answear for you,

    NO !!!
    (and dont mention the zeta weapon, because those are already USELESS !!!)
    (0)

  9. #39
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by anguel View Post
    oh so for you grinding dungeon like a pure "no-brain" is your definition of "fun" ?

    probly, someone else could claim the sayd boss, but THAT it what made the game fun, explosion of joy !!, or even infuriating ...
    it gave some challenge,
    and ppl with best organisation won
    (and on the server where i was, we agreed with other LS on schedule not to disturb other ppl, farming time)


    and you say lock 6hrs, BUT GOD, DO WE EVEN HAVE SOMETHING WORSE SPENDING 6HRS ON ENDGAME CONTENT ATM ????????
    let me answear for you,

    NO !!!
    (and dont mention the zeta weapon, because those are already USELESS !!!)
    Play 11 then. idk what to tell you. Square is not going to change a formula that is more profitable than 11.
    (0)

  10. #40
    Player
    Cybralisk's Avatar
    Join Date
    Jun 2015
    Posts
    8
    Character
    Cybralisk Nocturne
    World
    Ultros
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Reaperking386 View Post
    Play 11 then. idk what to tell you. Square is not going to change a formula that is more profitable than 11.
    FFXI had an amazing endgame, that kept people playing for years. FFXIV has an endgame set on repeat that people are already complaining about. Farm the same two dungeons over and over, cap tomes for gear. reset in 3 months and do it again for gear with slightly higher of the same boring stats. The raids are useless, no point beating your face on savage alexander when the gear is the same stuff you can get with eso currency with a different look.
    (4)

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