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  1. #21
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Yup, I agree OP. However these days we only seem to get community responses to fluff content, glamour and so forth.

    They need to start by adding back the stats we had in 1.x, thought they were going to do that. :/

    Quote Originally Posted by anguel View Post
    (sorry in advance for my bad english...)

    many people gonna flame me ! But, if i recall properly in FF11 (oh no, not ff11 not again ...), there was the "dynamis", "sea", "sky" stuff,, that kinda forced people to play together in an organized way,
    and when you got the chance to have something it was amazing !! (ex shadow ring http://ffxiclopedia.wikia.com/wiki/Shadow_Ring )
    but that stuff was HOLY GOD DAMN HARD to get !!
    and when you had those you felt really proud !

    in my opinion that is what is missing in FF14, "unique" item, with real instance (im sorry but you cant even compare a "dynamis" with our actual 24 raid stuff)
    yea, in FFXI we never had this problem. I don't understand...they seem to happily take things from other games, WoW, GW2, Rift, etc but not from their own successful game? By no means should they take the bad stuff (And XI had its fair share of stuff for real) but XI had a lot of good stuff they should look at and consider using.
    (6)
    Last edited by Iromi; 11-09-2015 at 02:45 AM.

  2. #22
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I would actually do raids if the reward for doing them was cool. I also hate running raids for "Tokens", its pretty much a slap in the face.
    (1)

  3. #23
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Miitan View Post
    before dying the same death that PVP did.
    What death is that? I usually manage to get in within ten minutes, and based off attempting the Roulette with friends, there are usually at least two queues going at any given time... PvP is very much alive, when Wolves' Den finally gets proper rankings/a tournament I can see it being some of the more popular content in the game... At least in the sense that nobody in PvP seems to complain about repeating the same thing ad nauseum, like the PvE crowd does with Neverreap...

    Perhaps the main reason I have high hopes for Diadem, and am partially already disappointed, is the RNG nature of it... I don't expect the content to be particularly challenging itself, but the good i210 drops are something you have to put effort in obtaining, they wont be handed to players like i200. That's something I've wanted in this game for a long time, just a shame the drops themselves are Aetherial gear... Running through Dynamis and finally getting your Duelist's Chapeau was great, Diadem seems to have a similar sort of feel to it, but rather than being rewarded with something iconic like the Chapeau, you're getting some random Aetherial gear... The event seems right, but the rewards seem to have missed the mark IMO.

    It really all just comes back to gear... Gear in this game sucks, it's so boring... Visually it might have value, but the stats stopped having appeal for me a long time ago... I'll boost my item level to be better equipped for new content, but that's about it... I know i180 has me set for most of the existing content. I know when new content comes out i200 will be enough and Esoterics will have replaced Law... Unless raid gear looks good, I really don't care all that much, and even if I did it's not like it's particularly hard to obtain... Diadems Aetherial stuff might be, but it doesn't even have the benefit of being visually appealing, because it's Aetherial...

    I think I'd actually quite like it if they reversed tomestones and Diadem... Have tomestones give you random Aetherial gear... Remove the caps completely, let people farm Esoterics constantly in the hope of getting some nice Aetherial gear from Rowena. Then slap something like AF2 in the Diadem for people to work towards...
    (2)
    Last edited by Nalien; 11-09-2015 at 02:57 AM.

  4. #24
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    1. Alex gear from savage and normal are different. Alex armor is dye-able and comes with unique weapons and accessories that players from normal Alex cannot receive. You will know what a raider is compared to a casual player who does not raid just by looking at them.

    2. The formula is the most profitable and favorable among developers and players. Take a game like World of Warcraft who have had the same formula for 7 years (BC - Present) who still have millions of subscribers. End game dungeons are another topic. They are not boring when you first go in them, they are frikin fun! They get boring because you did the same dungeons and raid bosses for 3 months straight without any rest or exploration of other content as you wait for the next patch. This the same with all games. They eventually get boring when it becomes a routine and that is why we get patches.

    3. FF11...Sigh... is the most unbalanced game with the most ridiculous end game requirements that I have ever played. The Exp attributes were a terrible idea. They punished new players and casual players in end game content for lack of time invested in farming exp for the merits to be able to get into raids. They will always be picked over by a guy who has merits compared to someone who does not.
    (7)

  5. #25
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nekodar View Post
    The pro endgamers that complain that Alexander: Gordias (Savage) is too hard? (Yes, that includes the ones that got the firsts)
    Nah, the people who complain that commoners get to watch story so they can't lord it over them in a "I've seen it haha, noob" way would qualify though. The gobwalker mount should be enough for those who do it for challenge.
    (5)
    Summoner first, Scholar second...but mainly crafter.

  6. #26
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    The root of the problem is the development staff being too small...

    Yoshi-P even said in the latest interview, that he would like to have 3 different difficulties on the raids, but they can't because of having too little staff... so now we're probably gonna go back to the old difficulty, and all hardcore raiders will be pissed and quit the game.

    We shouldn't even have a Normal version of the raids though, it ruins things for the players that actually like raiding... Then have some other easier raid with different story for them. Or even better, have the same raid "area", but different bosses etc, so you get additional story from the Savage version. Then the other players will have to do the savage raids when they get easier if they must experience all story. It could parallel story lines every progression patch.


    Whatever route they take with 3.2+, at least one demographic in the game will be pissed. Hardcore players might be the minority, but we need them to keep a healthy community.
    (1)

  7. #27
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    We shouldn't even have a Normal version of the raids though, it ruins things for the players that actually like raiding... Then have some other easier raid with different story for them. Or even better, have the same raid "area", but different bosses etc, so you get additional story from the Savage version.
    You want to be the example of the elite lording it over the commoners about story?

    People who even can complete Savage don't do it for story, and have some sense not to want to cut others (you know, 99.7% of people) from story. I doubt people will stay so that in 7 months, they can see story with echo and 40-50 ilvs higher, they'll just leave.
    (4)
    Summoner first, Scholar second...but mainly crafter.

  8. #28
    Player
    anguel's Avatar
    Join Date
    Nov 2012
    Posts
    200
    Character
    Anguel Wyvern
    World
    Shinryu
    Main Class
    Dark Knight Lv 90
    in my opinion most people dont understand why, we (old FF1 player) are sad,
    today, go get a raid (dark world, ravanna or whatever)
    2 option
    1) solo (PF or DF) and get ready to have HUGE head pain !!
    2) with friend (bit more enjoyable) but still, you gonna raid in a "no-brain" style, you get in the dungeon, see the boss, engage, fight kill, over ...

    in FF11, i do remember, when i was farming sky with my SKY LS, it was all an organisation !!
    most of the time, we had to split between different team,

    1 look for the NM, to get the "gem of the (west, east, north, south)
    2 go kill the 4 boss (suzaku, byakko, seiryu, genbu)
    3 once the boss are dead lets' go for kirin !!

    it seems easy but its not, it was hours of preparation, BUT IT WAS NOT STUPID GRINDING LIKE IT IS NOW (ex : everyday roulette for eso ...)

    it took many hours, and each time i did it with them, it was enjoyable !!!
    i remember spending soooo nice time with my friend !!

    today those things doesnt exist in FF14

    i must say those "feeling" of friendship, and comunity

    today its "your too noob, you slow me down = kick"
    (1)

  9. 11-09-2015 04:26 AM
    Reason
    Supprimer ce message

  10. #29
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    it took many hours, and each time i did it with them, it was enjoyable !!!
    i remember spending soooo nice time with my friend !!
    Scheduling 6 hours straight on multiple evenings a week on hypothetical fights you might not even get to see (because someone else claims it) is not my idea of fun. If everyone can claim it (and not lock it out of the hands of others) like the exploratory, sure, but then not 6 hours straight, either. I'm the only person in the FC who even could be there 6 hours straight in any regularity (others might some days, not others, no scheduling).
    (2)
    Summoner first, Scholar second...but mainly crafter.

  11. #30
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by SchalaZeal View Post
    You want to be the example of the elite lording it over the commoners about story?

    People who even can complete Savage don't do it for story, and have some sense not to want to cut others (you know, 99.7% of people) from story. I doubt people will stay so that in 7 months, they can see story with echo and 40-50 ilvs higher, they'll just leave.
    People also like to tout the fact that the mid to hardcore population is in the minority and would love it when they get marginalized. Yet when alex became 2 modes with the 1st mode being super accessible and easy with story mode in mind, only about half even bothered to see it, as opposed to 'content for minority' with proportionate number of clears for coil. Blabber about the economy of content production all you want, as far as I'm concerned, alexander normal failed its purpose.
    (1)

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