The root of the problem is the development staff being too small...

Yoshi-P even said in the latest interview, that he would like to have 3 different difficulties on the raids, but they can't because of having too little staff... so now we're probably gonna go back to the old difficulty, and all hardcore raiders will be pissed and quit the game.

We shouldn't even have a Normal version of the raids though, it ruins things for the players that actually like raiding... Then have some other easier raid with different story for them. Or even better, have the same raid "area", but different bosses etc, so you get additional story from the Savage version. Then the other players will have to do the savage raids when they get easier if they must experience all story. It could parallel story lines every progression patch.


Whatever route they take with 3.2+, at least one demographic in the game will be pissed. Hardcore players might be the minority, but we need them to keep a healthy community.