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  1. #1
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    1. Alex gear from savage and normal are different. Alex armor is dye-able and comes with unique weapons and accessories that players from normal Alex cannot receive. You will know what a raider is compared to a casual player who does not raid just by looking at them.

    2. The formula is the most profitable and favorable among developers and players. Take a game like World of Warcraft who have had the same formula for 7 years (BC - Present) who still have millions of subscribers. End game dungeons are another topic. They are not boring when you first go in them, they are frikin fun! They get boring because you did the same dungeons and raid bosses for 3 months straight without any rest or exploration of other content as you wait for the next patch. This the same with all games. They eventually get boring when it becomes a routine and that is why we get patches.

    3. FF11...Sigh... is the most unbalanced game with the most ridiculous end game requirements that I have ever played. The Exp attributes were a terrible idea. They punished new players and casual players in end game content for lack of time invested in farming exp for the merits to be able to get into raids. They will always be picked over by a guy who has merits compared to someone who does not.
    (7)

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reaperking386 View Post
    3. FF11...Sigh... is the most unbalanced game with the most ridiculous end game requirements that I have ever played. The Exp attributes were a terrible idea. They punished new players and casual players in end game content for lack of time invested in farming exp for the merits to be able to get into raids. They will always be picked over by a guy who has merits compared to someone who does not.
    I ran the top endgame guild on a server for years in XI downing everything except AV pre-abysea.

    I asked for people to have a few merit abilities/spells. As for the other 95% of merits I couldn't care less because it didn't matter. All content except 2 fights could be cleared in entree endgame level crafted gear.

    The statement that people were picked over due to merits is complete BS. The game did not work like that at all. No one was left out in XI, the whole guild at once was included in almost all the content.

    The main thing an endgame guild wanted in order of importance:

    1) Playtime
    2) Job diversity
    3) Access to all content
    4) Gear for the job. The higher level the guild the higher the requirement

    People can hate all they want, but XI had one of the best designed endgames in the market even until this day.

    BIS gear came from hnms, 6 man content, Quest, Dungeons, Instanced Boss fights, 3-4 man content, 24 man content, 64 man content, stuff that took 3hrs, stuff that took 15mins, Crafting, Main Story. And the content was relevant for 4+ yrs in most cases.

    And not counting NM camping at all you had over 60 different endgame things you could do that Dropped relevant stuff to the progression of your character after a few expansions.

    Were jobs unbalanced, yea. But people are not asking for jobs they want the content elements.
    (7)
    Last edited by Xatsh; 11-09-2015 at 06:03 AM.

  3. #3
    Player
    Allegrian's Avatar
    Join Date
    May 2015
    Posts
    29
    Character
    Allegrian Riki
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I think the main problem is having only 4 bosses. In WoW, at least until MoP, you had between 6 and 12 bosses per patch.
    (0)