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  1. #11
    Player
    anguel's Avatar
    Join Date
    Nov 2012
    Posts
    200
    Character
    Anguel Wyvern
    World
    Shinryu
    Main Class
    Dark Knight Lv 90
    honestly for this i blame SE, constantly making old content useless, giving away easily new stuff, making old content easier (unsync, or nerf)
    make 90% of the player, noob, etc etc etc

    i cant say that i dont understand the frustration of some player that want to have a some real challenge

    (again in ff11, this wasnt a problem ...)
    (6)
    Last edited by anguel; 11-09-2015 at 12:38 AM.

  2. #12
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by anguel View Post
    but that stuff was HOLY GOD DAMN HARD to get !!
    and when you had those you felt really proud !

    in my opinion that is what is missing in FF14, "unique" item, with real instance (im sorry but you cant even compare a "dynamis" with our actual 24 raid stuff)
    Stuff like this only really works if the gear lasts a really long time. Gear in this game lasts about 3-6 months. Some gear in XI lasted years and years until Abyssea trashed mostly everything.

    I don't see it happening since this is a mass market casual game for the most part and implementing a change like this just wouldn't work out too well in the current market as a subscription game.

    Knowing that stuff gets outdated pretty fast I would be reluctant to work on anything that took forever honestly even though I played XI for a long time.

    The old generation of MMO players are pretty much displaced unless you count those kickstarter games and some fan projects.

    Quote Originally Posted by anguel View Post
    honestly for this i blame SE, constantly making old content useless, giving away easily new stuff, making old content easier (unsync, or nerf)
    make 90% of the player, noob, etc etc etc

    i cant say that i dont understand the frustration of some player that want to have a some real challenge

    (again in ff11, this wasnt a problem ...)
    Different games really. Some of the player base just solos. You can play the entire game just by yourself for the most part. If you tried to solo in XI early on it was super inefficient so players would get weeded out basically in the leveling process and you couldn't really get anything done by yourself.
    (1)
    Last edited by Vaer; 11-09-2015 at 12:47 AM.

  3. #13
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vaer View Post
    snip
    It's the new generation of gamers. Basically as MMOs become more and more prominent they also have to become more and more casual friendly to sustain the playstyle of these newer players. Back when MMOs were a niche they were OK to be hard as balls (making Dark Souls look like the easiest game in the world by comparison) but all these new players want the content to be more accessible. I don't know how SE can solve this issue without alienating like 95% of their playerbase...
    (0)

  4. #14
    Player
    anguel's Avatar
    Join Date
    Nov 2012
    Posts
    200
    Character
    Anguel Wyvern
    World
    Shinryu
    Main Class
    Dark Knight Lv 90
    not really, they could make those item like enchant
    (a bit like the skyrim enchant system), have a quest, unlock the skill, and being able to re enchant (only once) any item, like so, those (24 man hard-instance) would have a point, and even with our actual system,
    it wont become useless (we do have materia, why we cant have 1 slot extra slot for this purpose ?)

    its just a quick idea, and i dotn even think its worth the trouble fighting around it, to say that its really bad)

    or easier, do a raid, it drop a "special" materia, with the effect and your good to go
    (1)

  5. #15
    Player
    shanian's Avatar
    Join Date
    Sep 2014
    Posts
    50
    Character
    Shanian Halvone
    World
    Balmung
    Main Class
    Lancer Lv 70
    very true, mmo's are turning more and more toward the casual play style, and that is ok. we gotta remmeber that for them it is a business and that they need to keep it going in a way that pleases the masses, because well, they are living off this.
    at the current state of things very few players would be willing to work 6 months to help someone else get a weapon, before its their turn, or work 4 months for a item (for example). (remember all the qqed because eso weapons would take 3 weeks of capping esoterics?!)
    i just wish they wouldnt make -everything- easy. the awsome pieces from really hard content should last for more than a couple months, rewarding the ones that took the effort to get them.
    i also wish the majority would stop complaining about every single thing there is, because it takes slight more work or a bit more time instead of beeing an instant gratification. (dont seee thiis ever happening though)

    ps: abyssea did destroy 11 =( it was fun up to that point
    (1)

  6. #16
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Vaer has a major point with the limited life.

    I agree with many on the fact that the endgame design of FFXIV is horrible because everything progress wise is the same and in a strait line. The core game design is what is preventing anything meaningful. But honestly that same problem of why we cannot have XI style content is why alot of people are stopping Alex savage as well now... the time investment to clear it too much for its lifespan.

    All that work you put into clearing Coils, Savage Alex. It is all worthless in 6ish months typically. Those 600-1000 hours getting the gear... all completely pointless in the end because it will be ENTREE LEVEL ENDGAME GEAR in the next even patch.

    I know the majority of people I play in my guild stop logging in until next patch because they are sick of only having Savage to do. Many said it was just not worth the work to obtain. The title of "OH we beat it" means little because what is the point on the large scale the savage alex gear will be worthless in a few months, completely worthless. Why bash your head on content, get in fights with static members, watch your guild lose members because people are left out.

    The bigger issue in my opinion is The top tier gear comes from NON-GUILD related activities. Meaning there is honestly no real purpose of being in a guild besides social activities since the content was specifically designed to hurt your progression if you try to operate as a guild. This is causing endgame guilds to more or less hemorrhage members every single Even number patch. SE needs to either make more equivalent content that can be done in guilds that gets TOP tier gear.... or stop making Static content give BIS stuff it is too cancerous to endgame guilds. A Static should never be more important then your guild ever in a mmo.... and I am pretty sure the majority would agree your static is the most important thing for progression in FFXIV.

    The whole island exploration thing is a good start... BUT it needs to be updated every patch... so that it is an equivalent progression with Savage Alex, AND NOT BE TREATED AS A CATCH UP MECHANIC. We also need several more types of content like this for guilds that also drop some BIS gear or equivalent. It would not fix the content negation problem, but it would help guilds not fall apart. It would also solve the problem of only having more then just a few dungeons and a hard mode raid to spam every week on a even patch.
    (3)

  7. #17
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    What would be helpful is if they added special effects to gear. You know, something that will make it more than just stats.
    (1)

  8. #18
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Hayward View Post
    The only problem with endgame are "pro" endgamers trying to cut themselves off from the "commoners" by yelping at SE to make harder content that everyone else can't do.
    This forum needs a 'dumbest post of the week' award for stuff like this.
    (6)

  9. #19
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Hayward View Post
    The only problem with endgame are "pro" endgamers trying to cut themselves off from the "commoners" by yelping at SE to make harder content that everyone else can't do.
    The pro endgamers that complain that Alexander: Gordias (Savage) is too hard? (Yes, that includes the ones that got the firsts)
    (0)

  10. #20
    Player
    Miitan's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Puchichi Puchi
    World
    Odin
    Main Class
    Marauder Lv 60
    There's nothing to even work towards in current endgame i.e. Alex Savage.

    At least Coil also had an awesome story to go with the usual humdrum gear collection, Alex gives you the story on a silver platter in the form of Normal mode (although the Alex story reads like a bad fanfic) and there's no need to get the gear because it'll be outdated soon enough anyway.

    At this point, it's quite clear that what is understood as "Endgame" content is not important to SE and they're much more interested in creating quirky content like Lords of Verminion that will be popular for a month or so before dying the same death that PVP did.
    (5)

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