Yes, having this option would be a great QOL improvement.




Yes, having this option would be a great QOL improvement.



Support this, don't see why anyone would be opposed to it.
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i do get that it would be faster to have a single "repair all" for all categories at once, but really does it save you that much time to make a diference? going through all of the categories will take a minute maybe 2. it just plains out speaks of lazyness.
of course, if you're using a npc for repairs, it will be more annoying, you will be hitting it at least twice as often than someone that can self repair. but then again, that is merely the player choice.
i would prefer they added a desynth all option or quick desynth over this ~.~;




The current repair system, for npc's at least, is...unnecessarily complicated. I'm not sure why they decided to break it into categories like this, since it really doesn't make anything easier or add anything to the game. Having one button to repair everything would be quicker and more convenient.i do get that it would be faster to have a single "repair all" for all categories at once, but really does it save you that much time to make a diference? going through all of the categories will take a minute maybe 2. it just plains out speaks of lazyness.
of course, if you're using a npc for repairs, it will be more annoying, you will be hitting it at least twice as often than someone that can self repair. but then again, that is merely the player choice.
i would prefer they added a desynth all option or quick desynth over this ~.~;
Maybe it is a laziness thing, but honestly the current system doesn't take much effort anyway...it's just a minor (unnecessary) inconvenience.



I so rarely start a thread that I tend to forget that some people are against EVERYTHING, even when there is no actual reason to be against it..*sigh*
Yes, it is a QoL improvement. It's not something NEEDED. But I also don't NEED teleports, I could just travel everywhere on my trust chocobo steed. Does it make life more convenient to be able to teleport instead of walking everywhere? Of course! But actually, it just caters to my "lazy" side, if we go by your logic.
i did not mean to say it would not be nice, more convenient, comfortable to have a "repair all items on armoury crate at once" button. but its a small thing, its -not- that important.I so rarely start a thread that I tend to forget that some people are against EVERYTHING, even when there is no actual reason to be against it..*sigh*
Yes, it is a QoL improvement. It's not something NEEDED. But I also don't NEED teleports, I could just travel everywhere on my trust chocobo steed. Does it make life more convenient to be able to teleport instead of walking everywhere?
another things of the kind that could be added to cozy our lazyness would be a desynth all or even a fertilize all and tend all button for the garden plots,
idk how you can really compare the repair all button to the teleport function, the way they affect the player is completly diferent, and the teleport will save you hours at the end of the day, not minutes.



That largely depends on the kinds of teleports we talk about. For example, the inner city ones usually only speed you up by 20-30 seconds or the like. Not that different from having to repair everything seperatelyanother things of the kind that could be added to cozy our lazyness would be a desynth all or even a fertilize all and tend all button for the garden plots,
idk how you can really compare the repair all button to the teleport function, the way they affect the player is completly diferent, and the teleport will save you hours at the end of the day, not minutes.
Of course, other small conveniences would be nice too, but there is no similar system in place like it already is for repair NPCs. For example, in gardening, there is no option to select the whole flowerbed at once yet. If there was, it would be a small task to add the option to mass-fertilize. But as things stand, every planting place is completely seperate from the others, so it would assumingly be a bit more work to change that. On the other hand, there already are systems in place that check your whole inventory and armoury for eligible items (like for example when you want to turn in equipment at the GC for seals), so with slight tweaks, a repair all button could easily be implemented.
Still, you are always free to submit the improvements you'd like just the way I did with this one![]()


Not everyone waits until 0% to repair. I repair whenever I've done something intensive, maybe its 70%.if you're using a npc for repairs, it will be more annoying, you will be hitting it at least twice as often than someone that can self repair. but then again, that is merely the player choice.
Summoner first, Scholar second...but mainly crafter.
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