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  1. #34
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Berethos View Post
    That's a bit of a misconception - in WoW you start out with extremely limited inventory space (16 bag slots, and another 28 at your bank), and the biggest bags right now will run you around 1000 gold each to buy (30 slots, need 11 total between your inventory bag slots and your bank...so 11,000 gold)...

    And the net result, with the reagent bank and void storage...is around 550 inventory slots. Some of those, like void storage, you have to pay to put things in, every time you put something in.

    FFXIV from the start gives you 100 inventory slots plus 300 (that's 12x25 for all but the Job Crystal set) total in the Armory Chest...and another 75 slots just for quest items even though we never, ever have that many quest items.

    Throw in the retainers you get at level 17 at no extra charge, and you're sitting at around 200 inventory slots more on a single character without spending any micro-sub than is achievable on a single character in WoW, even with the most expensive bags.

    Inventory management is certainly less of a hassle in that game (and about to become even more user friendly with some of their upcoming changes), but getting bigger bags and the bank + void storage are actually worse than what we get in terms of inventory slots.
    It was more of an oversimplification than a misconception. I went more into detail in my next post in the thread on page 7.

    My point was that, while WoW's base inventory space is extremely limited, Blizzard offered a way to add more (permanent) space in game that does not require any additional cash to be spent on top of the sub. They have added bigger bags, added new storage systems (void storage/reagent bank), consolidated items, increased stack sizes, removed unnecessary inventory clutter (arrows, reagents, etc.), and are now adding yet another system to reduce the amount of stuff you need to hold on to (if you want it for whatever reason) with those upcoming changes. I believe that whether those solutions and systems are better or worse than what we have here is largely subjective. Either way, they are actively working to fix the problem.

    This game does not. You have to effectively increase your own sub cost to get more space. There are no other solutions - or no concrete news of them being implemented, at any rate (unless I've missed something). That's what I don't like.
    (6)
    Last edited by Avidria; 11-09-2015 at 03:28 PM.

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