There's a lot of regular day to day maintenance that games just gloss over as simply assumed. Having us as players keep up a stock of arrows if we want to shoot a bow adds a bit of realism, but at the cost of more hassle than that little detail is worth, so it gets shunted aside in most games these days.

It now seems to fall into the same category as using the bathroom or washing your clothes. Characters are just assumed to take care of such things when we're not watching them. For a professional archer, I suppose maintaining a full supply of arrows would just become a daily mundane task.

I also kind of like the theory of "repairing" your gear including re-stocking any ammo it needs, but you'd still need to gloss over the timing of it (since equipment doesn't need repairs nearly as often as you'd realistically need to re-stock your arrows).


Quote Originally Posted by Februs View Post
What I was referencing (in regards to breaking katana's) was the way the Samurai class worked in FF Tactics. Tactics was one of the very first appearances of the samurai in Final Fantasy (aside from FFV), and in that game, the swords could/would break after use.
I didn't get very far in the Tactics spinoffs, as I don't like that genre as well as regular RPGs, but I don't recall that mechanic being used in any of the mainline FF titles. Many of them (including this one of course) have equipment durability, and the fact that equipment will break when reaching 0 durability, but I don't recall there being any where one job's weapon is any more likely to break than another job's. I'm glad that at least here, broken equipment only needs to be repaired and not completely replaced.