


You should play SAM on FFXI. It is not like you said in your post. Why would a SAM use consumable katanas? Katanas do not break easily in real life, it only dulls depending on what you cut with it. The metal of the blade is steel that is folded over hundreds of times to the point that there is not a single molecule of air in it. Each katana has its own fingerprint, which is the design markings on the side so you can distinguish who the swordsmith was who made it.In the past, Samurai's attacks and spells changed depending on what kinds of Katana's you had in your inventory/equipped. You would use it, and, depending on durability, the sword would break and you'd have to buy another to use the technique again. Obviously, this would not work in an MMO, but I am curious how you guys think this kind of mech will be handled in the future, especially lore-wise.
SAM was a beast in FFXI. When it released, it was not perfect. It could build up TP to insane amounts to unleash Weapon Skills, and it could even Skill Chain them on its own. SAM was also known to miss A LOT during auto attacking, which is why the devs gave it The job ability Hasso, which increased the auto attack speed with two hand weapons, increased accuracy, and boosted attack. Being a DRK/SAM was insane as a killer. Since DRK used two handed weapons, Hasso made it better during battle. It increased TP and accuracy for DRK, and they could dish out a ton of damage.
Last edited by Naraku_Diabolos; 11-11-2015 at 07:35 AM.
I never said it should. I asked for opinions on how it might work, given some of the history of that job class. I am also very well aware of the durability of a real katana. They do tend to nick and dull easier than broad/straight swords, but I know well that they do not break easily. Thanks for the lesson, though... I guess.
What I was referencing (in regards to breaking katana's) was the way the Samurai class worked in FF Tactics. Tactics was one of the very first appearances of the samurai in Final Fantasy (aside from FFV), and in that game, the swords could/would break after use. The lore was that the spells/abilities of the Samurai drew upon the soul of the katana that was respective to the ability you wanted to use. Drawing out that soul as an attack risked breaking them. As a result, you needed a healthy stock of them to make sure all of your moves were available to you (until you got up to some of the really rare and good ones, that is. Though, even those could be broken). I was only wondering if it would be something similar in this game, or if different weapons would have different effects, or if they'd just stick with the tried and true methods we see in every other job in the game.
It sounds like that's the way it was in FFXI (which I have not played). So, I'm guessing we can look forward to standard Tp/Mp based abilities with no variance caused by weapon/ammunition type. Hasso certainly sounds like a useful ability... but something tells me that even if Sam gets it, Drk's/War's would even get to use it. The 3.0 jobs take abilities from other classes, but do not give. If Sam turns out to be the same way, it might not give out any abilities to other jobs.
That's interesting... though, Still doesn't quite make sense for Pld's... Captain America ricochet will have to do as explanation for that one, I guess.


Shield Lob never really made sense. Someone just thought we needed a ranged opener and got stumped, or thought "Mooning" or "The Bird" was too crass.
...yeah, part of what defines me as a job, is this shield I carry... and I'm gonna hurl it away first thing in every fight...
It works for Captain America. >_>Shield Lob never really made sense. Someone just thought we needed a ranged opener and got stumped, or thought "Mooning" or "The Bird" was too crass.
...yeah, part of what defines me as a job, is this shield I carry... and I'm gonna hurl it away first thing in every fight...
Totally agree lol. Honestly, I can't even think of a better alternative either... It's not like the Pld would toss his scabbard (if we even had one) or unscrew the pommel of his sword and toss that...It's kind of a funny animation too, since the Pld appears to be bouncing something off of his shield towards his enemy. What that "something" is, mind you, is a mystery. Maybe Pld's keep a collection of rubber balls in their pockets and they just bounce/lob them off of their shields towards the enemy.Shield Lob never really made sense. Someone just thought we needed a ranged opener and got stumped, or thought "Mooning" or "The Bird" was too crass.
...yeah, part of what defines me as a job, is this shield I carry... and I'm gonna hurl it away first thing in every fight...
Nah they just have their shields on a yoyo problem solved. Throw it and then get it back![]()
There's actually a part on The Dragon's Gae Bolg that it used to pull it back to the Dragoon after it's thrown. Be it with such a mechanism or by pure martial Skill alone, it's safe to say a trained Gladiator learns how to throw the shield in a way that it will return to them. (This why you get the skill at lvl 15 gameplay wise)
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