There is one thing this thread put into my mind (thinking on previous FF games that had "ammunition types") and it makes me curious about how they might handle the Samurai job (we all know it's coming, so might as well speculate).

In the past, Samurai's attacks and spells changed depending on what kinds of Katana's you had in your inventory/equipped. You would use it, and, depending on durability, the sword would break and you'd have to buy another to use the technique again. Obviously, this would not work in an MMO, but I am curious how you guys think this kind of mech will be handled in the future, especially lore-wise.

Do you think they'll handle the samurai move set the same way as any other (Chakra management, for example), or will would you like to see them do something different with the job. It doesn't necessarily have to be consumables, mind you. I can picture the Samurai using two katanas (similar to ninja) in which the left handed weapon is not identical to the right (different from ninja) and effects the play style of the job... perhaps similar to stance dancing for Whm or Pld. Ie: equip this sword for dmg boosts. Equip that one for support boosts. Equip another to completely change you from Dps to Tank (highly unlikely, but you get the idea.) etc.

Way off topic, but this just kind of popped into my head while I was reading your guys' comments =/.