If they Do add Red/blue mage how do you guys think it will be implemented both are really diverse in the way they play red mage being that jack of all trades and blue mage with learning monsters spells?

If they Do add Red/blue mage how do you guys think it will be implemented both are really diverse in the way they play red mage being that jack of all trades and blue mage with learning monsters spells?

i feel red mage would be best implemented as a tank and blue mage best as a dps, now while red could be a dps and blue could be a tank i feel red mage just feels so much more like a jack of all trades if he were to go a tank (because honestly at this point the tank role just fits that well in this game).
as for blue mage i had an idea for how to make it work.
first off for its main source of dps give it blank slots which get filled when using a lancet type of skill on enemies or pets (more on the pets thing in a second) and when skills are used in combonations cause skillchains for extra damage the goal for bluemage would be managing which skills hes absorbed and dishing them out for maximum dmg.
as for the pets thing this is to solve the issue of not having enough enemy types in encounters.

You know that sounds pretty cool and like it would have a good skill cap and cool combos I like that line of thinkingi feel red mage would be best implemented as a tank and blue mage best as a dps, now while red could be a dps and blue could be a tank i feel red mage just feels so much more like a jack of all trades if he were to go a tank (because honestly at this point the tank role just fits that well in this game).
as for blue mage i had an idea for how to make it work.
first off for its main source of dps give it blank slots which get filled when using a lancet type of skill on enemies or pets (more on the pets thing in a second) and when skills are used in combonations cause skillchains for extra damage the goal for bluemage would be managing which skills hes absorbed and dishing them out for maximum dmg.
as for the pets thing this is to solve the issue of not having enough enemy types in encounters.
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