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  1. #1
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    If they Do add Red/blue mage how do you guys think it will be implemented both are really diverse in the way they play red mage being that jack of all trades and blue mage with learning monsters spells?
    (0)

  2. #2
    Player
    cold52's Avatar
    Join Date
    Dec 2014
    Posts
    54
    Character
    Shodeku Hitsuma
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Tyrius View Post
    If they Do add Red/blue mage how do you guys think it will be implemented
    i feel red mage would be best implemented as a tank and blue mage best as a dps, now while red could be a dps and blue could be a tank i feel red mage just feels so much more like a jack of all trades if he were to go a tank (because honestly at this point the tank role just fits that well in this game).

    as for blue mage i had an idea for how to make it work.
    first off for its main source of dps give it blank slots which get filled when using a lancet type of skill on enemies or pets (more on the pets thing in a second) and when skills are used in combonations cause skillchains for extra damage the goal for bluemage would be managing which skills hes absorbed and dishing them out for maximum dmg.
    as for the pets thing this is to solve the issue of not having enough enemy types in encounters.
    (1)

  3. #3
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    Quote Originally Posted by cold52 View Post
    i feel red mage would be best implemented as a tank and blue mage best as a dps, now while red could be a dps and blue could be a tank i feel red mage just feels so much more like a jack of all trades if he were to go a tank (because honestly at this point the tank role just fits that well in this game).

    as for blue mage i had an idea for how to make it work.
    first off for its main source of dps give it blank slots which get filled when using a lancet type of skill on enemies or pets (more on the pets thing in a second) and when skills are used in combonations cause skillchains for extra damage the goal for bluemage would be managing which skills hes absorbed and dishing them out for maximum dmg.
    as for the pets thing this is to solve the issue of not having enough enemy types in encounters.
    You know that sounds pretty cool and like it would have a good skill cap and cool combos I like that line of thinking
    (0)