Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 54
  1. #21
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I've been thinking about the Red Mage gimmick since Dark Knight was released. There's no way a traditional Red Mage would work. The likely role I've been coming up with using variations of existing job mechanics is mid-line support dps-hybrid role based on an En-spell ability that works like a hybrid between Monks fists and Warriors wrath stack. With most of its offence abilities having an enfeebling effect (based on en-spell), to support itself solo and in a party. However between a triad of physical, magical, and defensive En-spells (Fire=Offence, Lightning = Magic, Water = Defense/Healing). The defensive one should be able to make the effect of physic a solid second place backup to Whm, Sch and Ast, when compared to Smn and Blm potency. At full stack strength somewhere just past cure strength from a White Mage. Again not the highest DPS, not the strongest mage, not as much dot as summoner and not a substiture for a healer (with more defense). But a decent backup/co-healer, enfeebler that can boost damage for other jobs. Either way I just haven't bothered to write everything down because it keeps looking like a cross between Red Mage and a classic Sword/Rune Mage. Due to the ideal stats (Int/Piety) and the fact mage shields are almost non existent. If I ever get to writing everything down in a logical manner I may post it but it wont work for traditionalists.

    But with what others said, yeah it should use Raiper, Foils, Epee, Sabers and other thin blades that Gladiator/Paladin can use post lv 40. The Red Mage only blades should have a wand like aesthetic to them and get a bit more elegant at higher levels. However if it is not a special two handed weapon like daggers, the option to use defensive stat Targs, Bucklers, and other small round mage shields or offensive stat parrying blades. However if the idea to make Red Mage resemble a fencer the off hand is generally empty in the majority of modern fencing. However in historical fencing you still see small shields and parrying blades.

    Edit:

    Finally found a video discussion between a small shield vs dagger when pared to a sword. Pretty much situational or fight style.
    (0)
    Last edited by Kotemon; 11-08-2015 at 12:56 PM.

  2. #22
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Well they already kind of messed with bard and summoner in this game. They play nothing like their original selves, same with monk in a way (monks should have the highest hp pool).

    As long as they keep the same theme of a red mage it'll fit. A sword wielding mage and they are pretty much done, just slap on a dual casting like mechanic and you're good to go. That seems to be the bare minimum of what they do with jobs that are more supporty like bard and summoner.
    (0)

  3. #23
    Player
    Blackheart's Avatar
    Join Date
    Mar 2011
    Posts
    167
    Character
    Blackheart Kasuragi
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80
    I fear what they'll do to RDM almost as much as BLU...my the twelve be with us all...
    (1)

  4. #24
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Calypsx View Post
    Well they already kind of messed with bard and summoner in this game. They play nothing like their original selves, same with monk in a way (monks should have the highest hp pool).

    As long as they keep the same theme of a red mage it'll fit. A sword wielding mage and they are pretty much done, just slap on a dual casting like mechanic and you're good to go. That seems to be the bare minimum of what they do with jobs that are more supporty like bard and summoner.
    White Mage:
    Cures+Wind Magic for defense and mitigation.

    Black Mage:
    Powerful Close Range Spells

    Melee:
    Rapier Combinations with magic at the end of the spells

    Perfect Tank.

    Plus it fits the perfect three.
    Red Mage as Tank
    White Mage as Healer
    Black Mage as DPS
    (0)
    Last edited by Nektulos-Tuor; 11-08-2015 at 10:57 AM.

  5. #25
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Similar to THM but with some enfeebles (debuffs) such as Paralyze, and apply an MP Regen ability to the job.

    *EDIT*
    I just want my main job from FFXI back; Corsair.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #26
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Can just slot in RDM to tank since blm and whm already occupies the dps and healer slot. Make rdm wield a rapier or any poking sword but make them not wield bucklers/shields. Use in their offhand instead (replaces the appearance of one side of hand armor). RDM only coat sleeve things they use to receive attacks. Their gimmicks would be counter tanks where they would use their coat skills to receive attacks and reduce damage taken and then countering with the stored force ala sotn dracula fireballs . They can also ignite their sword with various elements by swiping their swords against the magic storing coats. Lots of flourish, spins and twirls in their animations and their LB would be the silhouette of red coat wrapping the entire party or whatever.
    (1)

  7. #27
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    A lot of people are saying that RDM seems to be more supportive with so-so white/black magic + use a rapier

    So it seems that it'll make the most sense for it to be a support dps, probably another ranged caster sort of deal
    (0)

  8. #28
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    I'd say it may either end up as a tank, or a magic melee DPS with utility spells, kind of like how ninja provides that 10% damage vulnerability for 10 sec every minute, RDM might give a powerful en- buff to group members for a short time.
    (0)

  9. #29
    Player
    Meirii's Avatar
    Join Date
    Aug 2013
    Location
    Ul Dah
    Posts
    285
    Character
    Meirii Ruhesini
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    lore wise, not so well with the whole white and blackmage war
    (0)

  10. #30
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    I can see them swinging one of three ways.

    Another terrible "support" dps

    A mitigation tank with various buffs and debuffs

    A support healer, similar to ast, but with less RNG.

    They did say they wanted to reinvent some jobs, didn't they?
    (0)
    Last edited by Averax; 11-08-2015 at 12:09 PM.

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast