For all those saying "fire strike Blizzard strike enchants!" Well then, what would mystic knight do! They've always been one of my favorite classes, don't throw my spellblade out into the cold!


For all those saying "fire strike Blizzard strike enchants!" Well then, what would mystic knight do! They've always been one of my favorite classes, don't throw my spellblade out into the cold!

When talk about RDM, we should use SCH as sample model. They have same characteristics in using black and white magic in past series. When SCH focus on supporting style and ability to cast sensing skill or magic, RDM focus on attacking style with ability to dealing melee damage and dual casting. If dev can develop SCH as healer who has ability for dealing damage from ACN spell (and ACN spell are sensory type in past series too that very matching for SCH) and have a lot of ability for support party. RDM can do the same by make them to magic caster dps who have close range magic dealing. Abilty to use white magic can adapt to support ability like MNK mantra and second wind and some ability for protect themselves when dealing damage in close range (from low defend). In past series, MNK have abilty for healing too but FF14 change it to healing support ability and some self healing. Sometime we must aviod old traditional and adapt it with other ability that have similar concept or aspect either e.g. SCH healing aren't white magic but it can resemble to SCH characteristic.
Last edited by Kemonologist; 11-08-2015 at 10:01 AM.

I've been thinking about the Red Mage gimmick since Dark Knight was released. There's no way a traditional Red Mage would work. The likely role I've been coming up with using variations of existing job mechanics is mid-line support dps-hybrid role based on an En-spell ability that works like a hybrid between Monks fists and Warriors wrath stack. With most of its offence abilities having an enfeebling effect (based on en-spell), to support itself solo and in a party. However between a triad of physical, magical, and defensive En-spells (Fire=Offence, Lightning = Magic, Water = Defense/Healing). The defensive one should be able to make the effect of physic a solid second place backup to Whm, Sch and Ast, when compared to Smn and Blm potency. At full stack strength somewhere just past cure strength from a White Mage. Again not the highest DPS, not the strongest mage, not as much dot as summoner and not a substiture for a healer (with more defense). But a decent backup/co-healer, enfeebler that can boost damage for other jobs. Either way I just haven't bothered to write everything down because it keeps looking like a cross between Red Mage and a classic Sword/Rune Mage. Due to the ideal stats (Int/Piety) and the fact mage shields are almost non existent. If I ever get to writing everything down in a logical manner I may post it but it wont work for traditionalists.
But with what others said, yeah it should use Raiper, Foils, Epee, Sabers and other thin blades that Gladiator/Paladin can use post lv 40. The Red Mage only blades should have a wand like aesthetic to them and get a bit more elegant at higher levels. However if it is not a special two handed weapon like daggers, the option to use defensive stat Targs, Bucklers, and other small round mage shields or offensive stat parrying blades. However if the idea to make Red Mage resemble a fencer the off hand is generally empty in the majority of modern fencing. However in historical fencing you still see small shields and parrying blades.
Edit:
Finally found a video discussion between a small shield vs dagger when pared to a sword. Pretty much situational or fight style.
Last edited by Kotemon; 11-08-2015 at 12:56 PM.
Well they already kind of messed with bard and summoner in this game. They play nothing like their original selves, same with monk in a way (monks should have the highest hp pool).
As long as they keep the same theme of a red mage it'll fit. A sword wielding mage and they are pretty much done, just slap on a dual casting like mechanic and you're good to go. That seems to be the bare minimum of what they do with jobs that are more supporty like bard and summoner.


White Mage:Well they already kind of messed with bard and summoner in this game. They play nothing like their original selves, same with monk in a way (monks should have the highest hp pool).
As long as they keep the same theme of a red mage it'll fit. A sword wielding mage and they are pretty much done, just slap on a dual casting like mechanic and you're good to go. That seems to be the bare minimum of what they do with jobs that are more supporty like bard and summoner.
Cures+Wind Magic for defense and mitigation.
Black Mage:
Powerful Close Range Spells
Melee:
Rapier Combinations with magic at the end of the spells
Perfect Tank.
Plus it fits the perfect three.
Red Mage as Tank
White Mage as Healer
Black Mage as DPS
Last edited by Nektulos-Tuor; 11-08-2015 at 10:57 AM.



Can just slot in RDM to tank since blm and whm already occupies the dps and healer slot. Make rdm wield a rapier or any poking sword but make them not wield bucklers/shields. Usein their offhand instead (replaces the appearance of one side of hand armor). RDM only coat sleeve things they use to receive attacks. Their gimmicks would be counter tanks where they would use their coat skills to receive attacks and reduce damage taken and then countering with the stored force ala sotn dracula fireballs
. They can also ignite their sword with various elements by swiping their swords against the magic storing coats. Lots of flourish, spins and twirls in their animations and their LB would be the silhouette of red coat wrapping the entire party or whatever.

I fear what they'll do to RDM almost as much as BLU...my the twelve be with us all...


Similar to THM but with some enfeebles (debuffs) such as Paralyze, and apply an MP Regen ability to the job.
*EDIT*
I just want my main job from FFXI back; Corsair.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}





A lot of people are saying that RDM seems to be more supportive with so-so white/black magic + use a rapier
So it seems that it'll make the most sense for it to be a support dps, probably another ranged caster sort of deal


I'd say it may either end up as a tank, or a magic melee DPS with utility spells, kind of like how ninja provides that 10% damage vulnerability for 10 sec every minute, RDM might give a powerful en- buff to group members for a short time.
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in their offhand instead (replaces the appearance of one side of hand armor). RDM only coat sleeve things they use to receive attacks. Their gimmicks would be counter tanks where they would use their coat skills to receive attacks and reduce damage taken and then countering with the stored force ala sotn dracula fireballs
. They can also ignite their sword with various elements by swiping their swords against the magic storing coats. Lots of flourish, spins and twirls in their animations and their LB would be the silhouette of red coat wrapping the entire party or whatever.



