itt: ypyt'ers have main character syndrome
just pull wall to wall, hit your mitigation and keep aggro. it's not rocket science.
itt: ypyt'ers have main character syndrome
just pull wall to wall, hit your mitigation and keep aggro. it's not rocket science.
♥ Baby, tell me, what's your motive? ♥
Yeah it sucks sometimes when people do that but you gotta get that out of your head that tanks pull first. Just wall to wall pull - aoe - mitigate - move on. If dps pull first, whatever. Don't let the small stuff tick you off.
YPYT existed in WoW (and to a lesser extend pre-Shadowbringers FFXIV) because of how enmity worked there. If a dps tagged an enemy first in WoW, ripping aggro off was incredibly hard and not worth the effort. That's not the case here.Here's an idea that I did a while ago when I was tanking in WoW.
I had a chat macro ready that said in party chat something along these lines:
I made it in such a way that at the click of a button on my action bar, I could get it across to the party members that I am in no mood of competing aggro with DPS, and I also told them that if they are the ones to pull it, I will not pick up aggro, and they're the ones to tank it.
Now, I didn't do that to be mean. It was a cause and affect thing. Needless to say, we'd only really ever wipe once, and every time after that was folks being understandably new to mechanics.
I guess where i'm going with this is to make a macro to explain the rules, but it's extremely important that you add in "You pull it you tank it."
I will never understand the ypyt mentality when tanking is by far so easy it's braindead to grab aggro. It makes me believe you're fragile and gets upset easily with a short fuse with 'main character' syndrome. It's a team effort, this is a multiplayer game, treat it as such.
/shrug
I dunno, my experience with tanking dungeons has been:I legit hate Tanking dungeons because there's no pleasing everyone. I do wall to wall, I get yelled at to slow down. I do smaller pulls, I get rescue dragged into the next mob. It's beyond frustrating and I don't indulge in hobbies to be frustrated. So I'll ask what pulls they want and they'll act like an ass about it or I'll get radio silence. It isn't fun so I'll save myself the headache and queue as DPS or Healer and let whatever poor soul Tank decide their own pace and follow along. I enjoy tanking Trials/Raids because it's genuinely fun, especially when the 2/3 tanks have mechanics they have to work through together.
This community is so full of "UhM aCtUaLly..." whenever this discussion comes up. It's like everyone forgets this is a MMO with all different types playing and content like dungeons are a team effort. As long as everyone is pulling their weight and there's progress being made, then I have no issues with whatever pace the Tank chooses.
I queue up into the dungeon.
Most people say hello or something.
I start pulling wall to wall.
No one says anything during the run. Generally very few issues unless people keep standing in bad or such.
Run finishes.
People say thanks or something.
Everyone leaves.
The end.
Maybe I'm just super lucky or my datacenter is full of saints, but it's extremely rare for me to have a drama run.
Just yesterday:
-Queue to leveling as healer
-Get Stormblood dungeon
-Tank is obviously new, only pulls one or two packs at a time
-DPS that started rushing ahead, read the situation and started dps
-Nobody goes schizoid, we just play
-Dungeon goes smooth
-No words were spoken at all
Perfect run as far as I'm concerned. Dungeon didn't take even 5-6 minutes more than the usual psychopatic rush. People that make a big deal about it are just... eh.
Also, how does the "you pull you tank" even work in this game if the healer is not in on it? you just stand there?
YPYT people dont think that far usually. There needs to be a fundamental misunderstanding of how the game works and/or massive main character syndrome to be that way. Letting a dps die is contributing far more to potentially wiping than any extra pack of mobs ever could.Maybe I'm just super lucky or my datacenter is full of saints, but it's extremely rare for me to have a drama run.
Just yesterday:
-Queue to leveling as healer
-Get Stormblood dungeon
-Tank is obviously new, only pulls one or two packs at a time
-DPS that started rushing ahead, read the situation and started dps
-Nobody goes schizoid, we just play
-Dungeon goes smooth
-No words were spoken at all
Perfect run as far as I'm concerned. Dungeon didn't take even 5-6 minutes more than the usual psychopatic rush. People that make a big deal about it are just... eh.
Also, how does the "you pull you tank" even work in this game if the healer is not in on it? you just stand there?
This is precisely the reason I only play tanks in trust dungeons.Each time I get in heavensward's dungeons, a dps or more ofter the healer (yeah the healer) just go foward and pull the mobs before me. I tell them not to, they get mad and start blabbering things like he doesn't have time for this and I should be pulling more. I am not a bad tank, in fact, I usually don't have issue with more bobs at once.
My point is I should be the one getting them and not the others just because they want ultra fast clear. I like taking time and not having a cluster hell in front of me. Why people needs to always be super fast with everythings and not actually enjoy the game? Playing a game or a MMO shouldn't be at any time a chore.
Peoples seems to forget that video games is for fun, not stats/numbers.
i hate when people do that when i am healing especially at lvl 90 dungeons , i'll have to spam all my spammy healing skill on that one dps until the tank gets the agro and if i don't the dps will die then i'll take the agro then i'll die and we wipe and the dungeon will take even longer .. if you really care about finishing the run asap then play a tank not a dps plz .
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