Nothing will ever be quite like your first MMO. Unfortunately, that whole 'unknown world' is made known by numerous web sites.
There are a heck of a lot of new players in this game making their own first memories. Try to be pleasant about it.
I don't think the first would happen in either case is the thing. First off, I think we'd split up to find aether currents either way so that we can start flying around; having to walk everywhere would be troublesome, to-do list or no. You'd still stop to fight big monsters whether they were on the list or not since you know there's a good chance of getting nice stuff from them; end result is you still look around for the special stuff just the same.Don't see the difference? The genuine excitement of discovery is taken away when we know what to expect. The side bar of things to find becomes a task without actually being one since we know its there for optional purposes. It may be exciting to find them, but we knew what to expect from the start.
In reality, without the list I see the situation going like this:
1) find aether currents, so you can start flying around
2) With flight in hand, ignore all small fry monsters and search for the big baddies
and maybe...
3)gather if you feel like it or have just given up on everything else/just burning time
That to-do list popping up on the screen was known to us before it even became a list. I think you're just really over selling it...
Hmm...So your saying they made this mode so we can grind for esoterics in another way by having us do the exact same things we been doing before this patch was announced? Huh, good point, it is well thought out, nothing new at all. -clap-First, this whole thread is an asinine argument over semantics. If they had called it anything else, you wouldn't have an issue. Your argument is over the name of the feature, not the feature itself.
Second, the objective list is there purely so they can add ESO as an incentive without having to add it to mob kills which could easily be exploited and used to bypass the new expert dungeons. They want players to experience a little bit of everything. Its a great, well thought out compromise.
But how dare they ruin your immersion...
As for *asanine arguement over semantics*......-looks at dictionary- ....HOW DARE YOU! Lol jk, I'll give you that. Actually thats true. If you can tell, I don't like being fed the dessert right away, I want the fooood -delicious food analogies here- Or even a highclass dessert as one would say. Why go half way when you cut the greatest part out?
For immersion, well that's on you. If you don' want immersion in your MMO RPG than kudos to you, cue the song and dance. XD
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Last edited by Kurogaea; 11-08-2015 at 04:02 AM.
Yeah the scenarios were little unlikely, just hoping my point crossed minds, and if they did there'd probably still be little reasons to cause a fuss.
Not sure who wouldn't be excited to what they can discover in these new places without the options thing though, but that's just me. :/
Last edited by Kurogaea; 11-08-2015 at 03:51 AM.
I jumped onto Galaxies after NGE so I never got to experience that game you speak of. But then I joined for the space flight and not really the MMO.SWG: After Tutorial, Before Game Changes
Your thrown into a big open world with no objectives, no goals, a blaster and a Maroj Melon.
That was amazing, the feeling of being immersed into an unknown world. You had to make your own path and your own way and carve your name into it.
They don't make MMOs like that these days unfortunately.
I'm not entirely sure if you honestly misread my post or are being intentionally obtuse.
My point was that the OBJECTIVE LIST, the whole purpose of your thread, was implemented as a way to add the incentive of esoterics to the new feature, not that the entire concept of airship exploration was added to supplement eso.
It sounds like you really just don't want to be playing an MMO. Don't worry though; fallout 4 comes out tuesday and you can get all of your immersion there without any of the distasteful side effects of having other people in your immersive single player experience.
Unless these areas are randomly generated, there will be no exploration past the first week. People will figure out the best route to take through the area to get the maximum rewards. These will become as formulaic as most other content in the game.
That's not to say that the content can't still be fun. I have high hopes for it. Just trying to keep expectations in check.
Last edited by Akuryu; 11-08-2015 at 10:40 AM.
Depends. There are alot of people who dont use gathering or crafting classes. So if your group is good you will have gatherers to complete the checklist. Pretty sure people will find the most efficient way to use the 90 minutes.
Suggestion. If it bothers you that much, type the following simple text command into your chat, and retype it when you leave the exploration area......
/hud dlist
Problem solved. You can't see the objectives, so for all intents and purposes they don't exist to guide you. Explore, kill things, whatever. You might get a bonus if you complete some of these "hidden objectives", but you won't know what they are unless you deliberately try to look to them for guidance. Fully, unguided exploration, as you desire.....
Easy solution, turn off your quest display side bar. Problem solved .
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