Quote Originally Posted by Kurogaea View Post
Yeah I like that too, like alot. Its just the part when they call it exploration that bothers me the most. Take me as a "yearning adventurer". I like to seek more in my experience, yeah it may be a needy concept, but its the main point of exploring, you want to be the one to discover these things.

also everyone keeps stating the obvious with the "You havn't actually seen the items or enemies so whats the big deal?" Well the big deal is, what's the point of exploring if you know whats there? There's just...a blatant wrongness about this and people don't see it, or just refuse to admit it and keep on kissing up to the devs for content. Its like a bunch of seagulls just desperate for food they just toss down at you as you topple all over eachother...lol that was mean I apologize. Maybe I am just overestimating or overreacting, but if someone can actually tell me why removing the side options bar would ruin the experience, I'd love to hear you hear you out and change my post to something more sensible to your opinion.
Well I see exploration as roughly being two parts of one whole. You've got the discovery bit, where you find new things, and you have the looking bit which is all the legwork that goes into finding those things. So I think SE's idea was to encourage us to look around the area long after we've already discovered everything, so to speak.

Still, I'm surprised those random enemy names mean anything to you. I already knew there would be monsters, gathering points and such around long before they gave me a list. Nothing's been lost for me. It's a little funny really; it's almost as if SE hands you a map to the Grand Canyon and says, "the view is amazing and you'll see all these animals like this and that and you definitely should go" and you respond, "ugh, roadtrip ruined. Thanks for that".

Without the list, there's just less motivation to take detours really. I don't really see anything gained by it's removal.