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  1. #1
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90

    Diadem Gold Chests

    So I've been there 5 times, though last night we had 1 tank, 6 dps, and 1 healer. Every time we attacked Tier 5 mob, we rarely got any chest at all, even when we went full zerg, LBing and me in Deliverance stance.

    I did notice that the hate totals bars never showed all 8 of us having aggro, despite the fact 8 of us were attacking the same mob. We went 90 minutes with no gold chests, and it counting zero NM's killed.

    So... nothing was listed in this patch about fixing this.... anyone know if I just had a glitch, or if this was fixed? Kinda reminded me when you go into a crowded Hunt/Fate and your attacking a mob but they don't show on your aggro/mob list until like 30 seconds in. Server lag maybe?

    Appreciate your thoughts!
    (3)

  2. #2
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Likely your team wasn't doing enough damage to get credit which means some weren't participating or just didn't know their class. If you said that you didn't see some had hate on the mobs it's likely the former.

    As far as gold chess they are random drops so it's chance. If you go into easy mode the chances are low and they increase as you increase the difficulty.
    (2)

  3. #3
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Dante_V View Post
    Likely your team wasn't doing enough damage to get credit which means some weren't participating or just didn't know their class. If you said that you didn't see some had hate on the mobs it's likely the former.

    As far as gold chess they are random drops so it's chance. If you go into easy mode the chances are low and they increase as you increase the difficulty.
    It's hard to imagine that being the case, because we didn't even get bronze chests off some tier V mobs. I had gone in before with 2 tanks 2 healers 4 dps and seen multiple gold chest. It stands to reason that swapping second healer and tank for more dps would only help that? It seemed more like their contributions weren't being counted at all?
    (1)
    Last edited by Steady; 11-18-2015 at 01:20 AM.

  4. #4
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Unless, as has been speculated but not confirmed in other threads, that getting credit is less about damage and more about enmity generation. So Healers, spam those AoE heals, then drop to Cleric for DPS. Tanks, stay in tank stance.
    (0)

  5. #5
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ChameleonMS View Post
    Unless, as has been speculated but not confirmed in other threads, that getting credit is less about damage and more about enmity generation. So Healers, spam those AoE heals, then drop to Cleric for DPS. Tanks, stay in tank stance.
    SE has specifically stated it's about damage and not hate generation, but that doesn't mean your damage counts toward credit if you don't make it on the threat list.
    (3)

  6. #6
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Steady View Post
    It's hard to imagine that being the case, because we didn't even get bronze chests off some tier V mobs. I had gone in before with 2 tanks 2 healers 4 dps and seen multiple gold chest. It stands to reason that swapping second healer and tank for more dps would only help that? It seemed more like their contributions weren't being counted at all?
    The only thing swapping out a healer for DPS does is give you more damage to get credit. It does not affect which colour chest you receive - this is all random with higher tier monsters having a greater chance of dropping gold.

    Was you in a larger group? If there's 9 parties hitting a mob and each does only 11% of the mobs total HP (Which is nothing really) then I can easily see no chest being awarded to any team due to lack of contribution....this is SE we're talking about.

    "In regards to reward distribution, since there are nine parties, while there may be situations where you are uniting with them to fight, the fundamental design is that of a field area, so the concepts are the same. In field areas, the first to attack a monster will secure drops, and those who attack afterwards will be entitled to rewards after dealing a certain amount of damage to the monster’s HP. This same rule will be applied to Exploratory Missions, so we’d like players to team up with other parties and defeat a large number of monsters. However, unlike the FATE system, there is no system in place for earning rewards through generating enmity. If we had this kind of system in place, it would like to situations where players just continuously use Flash to get rewards."

    - http://forum.square-enix.com/ffxiv/t...=1#post3425558
    (1)
    Last edited by Pence; 11-18-2015 at 02:00 AM.

  7. #7
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    No wonder I missed it. Thanks for the link.
    (0)

  8. #8
    Player
    Elurra's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    161
    Character
    Elurra Maluta
    World
    Famfrit
    Main Class
    Ninja Lv 70
    Was everyone attacking the same target? Or was the zerg fighting 3 or 4 at once, and your dps were split up on all of them?
    (0)

  9. #9
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    The enmity/threat bar not appearing, despite attacking the target, is an issue that has existed since (at least) The Hunt. It pretty much happens when there are too many around the area attacking the same target. The amount of threat or damage you do is irrelevant due to this. That being said, if you are late to the attack of a V and Star rank, just like an S rank Hunt target, you may come across the problem of no threat generation... meaning your actions/damage is registering, but the game is not applying it towards your own credit. The proof of this is the fact that you're not even in combat, despite attacking. I can mount and fly around immediately after attacking a mob that is not registering the action I took (even though the damage has been done). As a healer, this means you can heal with OOC MP regeneration rates. You just won't get any credit for it.

    Essentially, you're more of a detriment to your group trying to get credit for someone elses claim by attacking and speeding up the kill simply because the game does not recognize you as being in combat, and the damage you do is registered as an unknown to the encounter lol. Similar to traps doing damage to mobs in places like Qarn HM.
    (2)

  10. #10
    Player
    TiaHeart's Avatar
    Join Date
    Oct 2015
    Posts
    94
    Character
    Tia Heart
    World
    Phoenix
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Welsper59 View Post
    The enmity/threat bar not appearing, despite attacking the target, is an issue that has existed since (at least) The Hunt. It pretty much happens when there are too many around the area attacking the same target. The amount of threat or damage you do is irrelevant due to this. That being said, if you are late to the attack of a V and Star rank, just like an S rank Hunt target, you may come across the problem of no threat generation... meaning your actions/damage is registering, but the game is not applying it towards your own credit. The proof of this is the fact that you're not even in combat, despite attacking...

    Essentially, you're more of a detriment to your group trying to get credit for someone elses claim by attacking and speeding up the kill simply because the game does not recognize you as being in combat, and the damage you do is registered as an unknown to the encounter lol.
    This i would agree with 100%. Its buggy the way eros explained.

    No its not ONLY about the party lacking dps.
    That wouldnt explain the least how we get no credits with a default 8 man party (some attacking star a tiny bit late and never ever generate agro), but continue farming very sucessful after 2 dps left seeing how we failed credit. We got credit with 1 t 2 h 3 dd, where before we failed with 1 t 2 h 5 dd. Has little to do with slacking when we are talking about the same party. Maybe the same people just managed to get registered by a quicker fast hit, or because some people left / the overall playernumber registering for the star went down.

    Quote Originally Posted by Stupiduglytaru View Post
    Sounds like low dps to me, our group with 3 dps 2 tanks were able to receive credit on stars during dino zerg mode.
    No, no. U can dish out enough with 5 people, but fail the next mob with the very same 5 people PLUS 3 others. Its not ONLY about the baddies. There are issues to be adressed D:
    We got no credit with 8 people, but with 6. Same run, same people, just 10 minutes later. And another 10 minutes later with 5 because one was dcing. Nobody died, idled or leeched on the 8 man. They just brought in their first shots 3 seconds late.We ended up with just two or three people on the list, although all 8 were fighting it after a short time (still, too late)

    The reason many have this impression is: the people you roll with most are generally fast to register on the NM, so they get on the credit list. The others may also do a bit less damage, but whats actually worse is their first hit being to late (awareness/greed/focus, not mere dps!)
    (0)
    Last edited by TiaHeart; 11-19-2015 at 01:38 PM.
    Quote Originally Posted by Teiren View Post
    Complexity for the sake of complexity is never necessary and never fun.It is objectively terrible game design, but we just have to deal with it until the devs realize that.I've given enough feedback.It really is as bad and stupid as it looks.
    Quote Originally Posted by Boss_Koivula View Post
    I don't think i'm the only BRD out here that has to play the job because of static needs.Sure we all got used to this new playstyle that feels like we are driving a huge pile of shit without a steeringwheel, but that doesn't mean we enjoy it.I git gud and still hate
    Quote Originally Posted by Jpec07 View Post
    No one needs that;no one deserves that.because it's not worth ruining someone else's day to satiate our egos.

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