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Thread: Enhanced Traits

  1. #1
    Player
    Siren's Avatar
    Join Date
    Aug 2012
    Posts
    87
    Character
    Reika Nikaidoh
    World
    Excalibur
    Main Class
    Conjurer Lv 74

    Enhanced Traits

    Sorry if this has been asked before but I was wondering why enhanced traits were not included with the Lvl increase, we should have got some at 52, 56 and 60.
    (4)

  2. #2
    Player
    Siren's Avatar
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    Aug 2012
    Posts
    87
    Character
    Reika Nikaidoh
    World
    Excalibur
    Main Class
    Conjurer Lv 74
    Bumpy.....
    (0)

  3. #3
    Player
    Daranion's Avatar
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    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    BEcause they weren't. That's just it.They didnt want to make us TOO powerful
    (0)

  4. #4
    Player
    Noelzzz's Avatar
    Join Date
    Mar 2014
    Posts
    86
    Character
    Rem Crescent
    World
    Ragnarok
    Main Class
    Rogue Lv 90
    Because devs love poor jobs design. To make actual traits (not what we have on classes) requires balance skills and seems like they dont have it
    (0)

  5. #5
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    The increase <primary stat> traits are really just uninteresting filler.
    (0)
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  6. #6
    Player
    Tyrius's Avatar
    Join Date
    Apr 2014
    Location
    Limsa-Lo-Minsa
    Posts
    98
    Character
    Tyrius Highwind
    World
    Famfrit
    Main Class
    Monk Lv 90
    I hope in 4.X series We get trees to customize our jobs a little with maybe traits and new skills down the tree that replace some older ones now their will always be the 'Mathematically' correct way to do it by high end raiders but if implemented right could see some players better with their own build then the most optimal would be hella fun IMO
    (0)

  7. #7
    Player
    Gamer3427's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    882
    Character
    Rashi Shadowblade
    World
    Shiva
    Main Class
    Machinist Lv 60
    Because traits were a way for them to give you skills early without having them be too powerful for your level at the time. It was also a way to make potential cross-class skills be more powerful on the class that they originally come from than they would be on other classes. Since the level 51-60 skills hit within just a couple of levels of each other, and can't be cross-classed, there was no reason to limit their power from the get go and upgrade them to their "actual" level with traits later.....
    (3)
    Quote Originally Posted by TouchandFeel View Post
    Strangely enough, if you assume the OP is from a parallel universe, it all makes sense.
    ...
    That or they are just spouting gibberish.

  8. #8
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    If you ask me, 50-60 skills were fine without traits. The addition of those skills into our kit bordered on creating hotbar clutter, though. I wouldn't give up hope though, for that explicit reason! Whatever they do for the next expansion, I don't feel as if more abilities are the answer necessarily, even though they'll likely add something new on that front. I think they'll expand on our current traits, or give us "Job Traits" for our Job abilities. Just my 2 cents :P.
    (3)

  9. #9
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gamer3427 View Post
    Because traits were a way for them to give you skills early without having them be too powerful for your level at the time. It was also a way to make potential cross-class skills be more powerful on the class that they originally come from than they would be on other classes. Since the level 51-60 skills hit within just a couple of levels of each other, and can't be cross-classed, there was no reason to limit their power from the get go and upgrade them to their "actual" level with traits later.....



    Three of my traits are something that can literally be covered by inherent stat growth, and doesn't serve much purpose other than to be filler. While I'm fine with traits that boost skills (and they should be used a bit more liberally to prevent button bloating, espesically going into 4.0), but they should step away from the enhanced stats and flat bonuses that otherwise should have been built into the skill (such as AoE increases)
    (1)
    Last edited by RiceisNice; 11-08-2015 at 11:14 AM.
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  10. #10
    Player
    Siren's Avatar
    Join Date
    Aug 2012
    Posts
    87
    Character
    Reika Nikaidoh
    World
    Excalibur
    Main Class
    Conjurer Lv 74
    Thanks for all the reply's all and I agree they might not seem significant but I think it would have still been nice to have them regardless.
    (0)