Sorry if this has been asked before but I was wondering why enhanced traits were not included with the Lvl increase, we should have got some at 52, 56 and 60.
Sorry if this has been asked before but I was wondering why enhanced traits were not included with the Lvl increase, we should have got some at 52, 56 and 60.
Bumpy.....
BEcause they weren't. That's just it.They didnt want to make us TOO powerful
Because devs love poor jobs design. To make actual traits (not what we have on classes) requires balance skills and seems like they dont have it![]()
The increase <primary stat> traits are really just uninteresting filler.
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I hope in 4.X series We get trees to customize our jobs a little with maybe traits and new skills down the tree that replace some older ones now their will always be the 'Mathematically' correct way to do it by high end raiders but if implemented right could see some players better with their own build then the most optimal would be hella fun IMO![]()
Because traits were a way for them to give you skills early without having them be too powerful for your level at the time. It was also a way to make potential cross-class skills be more powerful on the class that they originally come from than they would be on other classes. Since the level 51-60 skills hit within just a couple of levels of each other, and can't be cross-classed, there was no reason to limit their power from the get go and upgrade them to their "actual" level with traits later.....
If you ask me, 50-60 skills were fine without traits. The addition of those skills into our kit bordered on creating hotbar clutter, though. I wouldn't give up hope though, for that explicit reason! Whatever they do for the next expansion, I don't feel as if more abilities are the answer necessarily, even though they'll likely add something new on that front. I think they'll expand on our current traits, or give us "Job Traits" for our Job abilities. Just my 2 cents :P.
Because traits were a way for them to give you skills early without having them be too powerful for your level at the time. It was also a way to make potential cross-class skills be more powerful on the class that they originally come from than they would be on other classes. Since the level 51-60 skills hit within just a couple of levels of each other, and can't be cross-classed, there was no reason to limit their power from the get go and upgrade them to their "actual" level with traits later.....
Three of my traits are something that can literally be covered by inherent stat growth, and doesn't serve much purpose other than to be filler. While I'm fine with traits that boost skills (and they should be used a bit more liberally to prevent button bloating, espesically going into 4.0), but they should step away from the enhanced stats and flat bonuses that otherwise should have been built into the skill (such as AoE increases)
Last edited by RiceisNice; 11-08-2015 at 11:14 AM.
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Thanks for all the reply's all and I agree they might not seem significant but I think it would have still been nice to have them regardless.
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